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Big guns never tire, pt. 2

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Another upate on my World Eaters related projects today, because the last weekend has been spent happily kitbashing away at various evil, spiky and bloodthirsty things ;-)

First up, an update on the big guy: Since I first posted my WIP “Thamier pattern” Obliterator, I have spent some more time working on the model, cleaning up the conversion and preparing the model for painting:

Here’s what the Obliterator looked like before:

Thamier_pattern_Obliterator_WIP (12)
Since this picture was taken, I have added another round of spiky bitz, worked a bit on the right foot in order to make it look more natural and plugged all remaining holes and crevices with GS. So here’s the model, pretty much ready for a last bubble bath and then some paint:

Thamier_pattern_Obliterator_WIP (18)
Thamier_pattern_Obliterator_WIP (19)
Thamier_pattern_Obliterator_WIP (20)
Thamier_pattern_Obliterator_WIP (21)
Thamier_pattern_Obliterator_WIP (22)
Thamier_pattern_Obliterator_WIP (23)
I also realised that the model needed something to clearly show its allegiance to Khorne, but regular bunny ears were right out due to a lack of space around the collar. So I improvised, using an icon of Khorne instead (an idea stolen from the ever inspirational Wayde Pryce). I also tried yet another head, although I might actually like this one the best so far: It just has a subtly feral quality that I think really fits the bill.

All in all, I am really pleased with this conversion, and I hope that the paintjob will turn the model into a truly awesome piece — now to work up the motivation to actually get painting…

 

The big guy was not my only project, though: Working on that Helbrute rocket launcher also gave me the motivation to try something I had been thinking about for quite a while: Building an Ursus Claw for my Chaos Helbrute(s).

For those not in the know, an Ursus Claw is a weapons system typical of the World Eaters Legion: It is effectively a harpoon that can be fired at an opponent (preferredly a retreating one), in order to impale him, possibly already creating critical damage, and then reel him back in for the finale. The World Eaters used this weapon system both on their flagship, the Conqueror and on the allied Titans of the Legio Audax, so I thought arming a World Eaters Dreadnought with one of those systems probably wasn’t all that unrealistic. More on the Ursus Claw here, in case you are interested.

Now when I started planning this conversion, I looked around for inspiration and found this image, nestled away deep within my inspiration folder. Unfortunately, the original source has been lost, and I have been unable to retrieve it, so if you recognise your work, definitely let me know!

EDIT: The mystery has been solved: The picture below came from fellow hobbyist sheep. Check out his amazing Khornate models on his blog. Thanks a lot, sheep, for coming forward!

conversion by sheep

conversion by sheep

The picture actually provided a perfect starting point for my conversion: The psy-weapon CC arm from the Furioso Dreadnought kit. And since Marax the Fallen had been converted from that very kit, I still happened to have the arm in my bitzbox.

The second piece of inspiration came from Forgeworld’s Blood Slaughterer Impaler, because that model is, for all intents and purposes, armed with an Ursus Claw as well. Take a look:

image by Forgeworld

image by Forgeworld

The weapon gave me a pretty good idea for building the chain winch that makes for the truly nasty part of the weapon, allowing the harpoon to be reeled back in.

So with those two ideas in my head and a couple of bitz on my table, I got to work.

And here’s my own WIP Ursus Claw, already provisionally mounted on my model for Marax the Fallen:

Ursus Claw WIP (7)

Ursus Claw WIP (3)

Ursus Claw WIP (4)
As you can see, the arm is pretty much the stock bit, whereas the harpoon mechanism is a combination of the two sources cited above. I fortunately had a perfect chain winch bit from some Ogre Kingdoms kit in my bitzbox, and it was ideal for this conversion. The chain came from another Ogre kit. The housing for the winch is a shaved down part of a Predator Lascannon turret weapon. And, to make things suitably chaotic and to tie in the weapon with the look and feel of my army, the housing was decorated using two Chaos Marauder shields.

Here’s the weapon arm on its own:

Ursus Claw WIP (8)
One thing I kept going back and forth on is the actual harpoon, because I wasn’t sure whether it needed to be more ostentatious and/or claw like, like the one on the Blood Slaughterer. In the end, though, I decided that a more clawlike appearance would mean that it would be harder to actually recognise the weapon as a harpoon constructed to be launched at the enemy, so I stuck with the simpler design — what do you think?

Ursus Claw WIP (5)
Anyway, once this Ursus Claw and the kitbashed rocket launcher arm are painted, I will have a pretty exhaustive collection of Dreadnought/Helbrute weapons — as a matter of fact, I built this last arm mostly for fun anyway, rather than for added tactical flexibility. Still, I think it’ a fairly cool option for featuring an element from the World Eaters’ recent fluff in my army!

 

And finally, one last model to show you: A rather simple kitbash at that, but one I am still rather happy with.

When I picked up my brand new Dark Vengeance boxed set, back when 6th edition hit, I realised the nose of the Chosen champ had been flattened a bit by the sprue of stuff lying above it in the box. So I have wanted to “repair” the model for a long time now. So during an idle hour, I carefully cut off the head and replaced it with one from the FW Space Marine Praetor. I also replaced the maul with a sword, while I was at it. Tale a look:

Chosen Champ WIP
Both the head and maul were kept intact as much as possible during the cutting, and both will be used on further conversions. As it happens, the head was used on the kitbashed INQ28 Navigator I showed you recently. I think the flattened nose could be explained away as yet another manifestation of the Navigator’s physcial deformity.

Fellow hobbyist dantay_XV pointed out that the model’s calm stare and raised sword worked together quite well, making it look like he was just about to swing the sword forward and give his warriors the command to unleash hell. That was exactly the intended effect, as a matter of fact, and I think that this model will eventually be the Huntmaster in command of the 4th assault company’s Havocs (Teeth of Khorne, in the old fluff), so the pose works doubly well, if you ask me.

 

So yeah, so much for the World Eaters side of things. As always, let me know what you think — and look forward to some more INQ28 madness pretty soon.

And, of course, thanks for looking and stay tuned for more!


Filed under: 40k, Chaos, Conversions, WIP, World Eaters Tagged: 40k, behemoths, chaos lord, chaos space marines, conversion, helbrute, khorne, khorne's eternal hunt, kitbash, obliterators, scratchbuild, sculpt, thamier, thamier pattern, ursus claw, WIP, world eaters

Big guns never tire, pt. 3

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Maybe this should actually rather be part 2.5 of this mini-series, but I am pretty hard at work on the converted Obliterator at the moment, and I thought it would be cool to just show you the model’s current status:

Here’s the – mostly finished – body:

Thamier_pattern_Obliterator_PIP (1)
Thamier_pattern_Obliterator_PIP (2)
I was initially slightly apprehensive about the slightly rubbery texture of the resin thamier used for casting the parts, as I feared the material might be problematic to paint. It turned out that my worries were entirely unfounded, though — in fact I was pleasantly surprised with painting thamier’s custom parts: They accepted the colour without a hitch and were really almost as easy to paint as stock GW parts.

In any case, I was happy enough with the result to immediately start working on the arms as well, so here’s the model as it looks like right now, with both arms attached:

Thamier_pattern_Obliterator_PIP (5)
Thamier_pattern_Obliterator_PIP (4)
Thamier_pattern_Obliterator_PIP (6)
The model’s still missing its shoulder pads, base and a ton of finishing touches, of course, but I am enormously pleased with it so far. So I thought I’d just share my progress. Expect to see the finished Obliterator rather soon ;-)

Anyway, let me know what you think! And, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Chaos, Conversions, paintjob, WIP, World Eaters Tagged: 40k, behemoths, chaos space marines, conversion, helbrute, khorne, khorne's eternal hunt, kitbash, obliterators, PIP, scratchbuild, sculpt, thamier, thamier pattern, WIP, world eaters

Big guns never tire, pt. 4

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Since my birthday will be coming up later this week, let’s just start celebrating now with an out of turn extra post on Monday. Huzzah! Plus I really want to show you the finished Obliterator, so we all win ;-)

Anyway, since the last update, I finally added the shoulder pads to the model, added quite a few additional painting touches – not all of them really all that noticeable, unfortunately – and completed the model’s base.

So, with everything in its right place, I now call this model finished. Take a look:

Hadrak Firebringer (1)
Hadrak Firebringer (2)
Hadrak Firebringer (3)
Hadrak Firebringer (4)
Hadrak Firebringer (5)
Hadrak Firebringer (6)
Hadrak Firebringer (7)
Hadrak Firebringer (8)
As you can see, I also added some “last minute bitz”, since some fellow hobbyists suggested that the model needed some kind of loincloth or tabard. A normal loincloth was out, though, because I did want to keep at least parts of the pelvis area visible, not as a strange kind of fixation on Obliterator junk, mind you, but rather because the fact that the pelvis is designed to strongly resemble that of the new Helbrute is a really cool touch. So, in the end, I went for a rather cool bone trophy from the WFB Vampire Counts Skeletons.

I also added some small plates to the shoulders to cover up the slightly awkward area where the arms meet the torso. And finally, let me show you a closer look at the model’s back, both for the brilliantly gruesome spine emerging from the Obliterator’s armour and for the additions I made there:

Hadrak Firebringer (13)
It felt like the rathe huge, empty area to the left and right of the spine needed some additional detailing, so I added two chains from the WFB Chaos Chariot kit, making them look like they were being used in order to hold the Obliterator’s armour plates in place.

All in all, I am really extremely happy with this model! I think the custom and standard GW parts are blended together much better than I had anticipated, without looking hastily slapped together. The model is also rather massive and not quite as covered in random fleshy bitz as the stock GW models.

I really couldn’t be any happier with this guy, to tell you the truth, and I am really extremely thankful to thamier for providing the awesome custom Obliterator bitz that went into the model’s creation! And thanks as well to all those who provided helpful suggestions and criticism during the model’s completion! In fact, my only fear is that I will now be unable to return to any non-thamier-pattern Obliterator models or conversions…

Hadrak Firebringer (9)
Hadrak Firebringer (11)

Oh, and of course I also produced a suitable little background vignette for the model. Take a look:

Hadrak Firebringer (10)
Hadrak Firebringer

He appeared in a flash of light, immense even in his crouched position. With the noise of grinding metal, he rose to his full height, the hoarfrost of void teleportation trickling off his armour.

The battlefield lay ahead of him as an endless grey expanse. One by one, his brothers appeared. He could feel their spirits through mind link, feel their hunger. The sizzle of the nails, surgically changed in nature, yet not in intensity, a constant buzz that would soon grow into an all-consuming fire.
Before him, countless red target markers flared into life and gave him purpose. The hunt began.

Advance!

His command remained unspoken, issued only via mind link, yet the hulking shapes of his brothers began to move as one. They advanced across the grey plain, slow but relentless, sending a hail of fire towards the enemy lines. He was dimly aware of figures running past them: the
fleshkin. But they were unimportant, insubstantial almost. More a nuisance than anything, making the task of calculating trajectories and fire corridors more difficult than it needed to be.

A blast from his Lascannon caught an enemy tank, making the vehicle explode in an enormous fire ball. First blood to them. The nails rewarded him with a wash of adrenaline, and beyond that, he could feel  the dark joy of his brothers, shared through the bond that connected them.
The enemy returned fire, but the pinpricks merely burned new scorch marks into his ancient, pitted armour. He and his brothers shared a moment of derisive amusement. Then they returned fire, and watched another score of target markers flicker out of existence. The nails drove them onwards, promising a reward that never came. But it did not matter. All that mattered was fire and heat and destruction and death.

It was over too soon. It always was.

A figure appeared before him, laughably small to his eyes. Yet he could make out the red and bronze armour. The badge of the XIIth legion. His legion. The figure addressed him, looking up at him through a snarling Sarum pattern helmet:

“I salute you hunter!  You have hunted well, but your work here is done. Deactivate your weapons and await extraction.”

A targeting marker appeared over the legionary, flaring from green to red and back to green. One impulse, one tiny movement was all it would take to give the nails their due. He could feel his brothers’ anticipation and the nails knifing into the meat of his mind. Red and green. Red and green.

“I repeat. Deactivate your weapons.”


With a mind impulse, he powered down his weapons and disengaged the targeting lock. The nails pulsed hot in his mind, punishing his hesitation with a white hot lance of pain. And beyond that, he could also feel something from his brothers – disappointment? Disapproval? He focused on the fleshkin before him, seeing the legionary as if for the first time. It seemed as if the he allowed himself to relax now. Was that relief?


“Compliance”, he growled at last.

 

As always, thanks for looking and stay tuned for more!


Filed under: 40k, Chaos, Conversions, Fluff, paintjob, World Eaters Tagged: 40k, background, behemoths, chaos space marines, conversion, helbrute, khorne, khorne's eternal hunt, kitbash, obliterators, PIP, scratchbuild, sculpt, thamier, thamier pattern, WIP, world eaters

Inquisitor 28: Navigator household warband WIP

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In one of my recent posts, I promised you an INQ28 update rather soon, and today I intend to make good on that promise! :-)

I already mentioned in a prior post how much I love weirdingway’s Navigator models. In fact, I feel his models make up one of the most creative and interesting 40k/INQ28  projects around at the moment, and one that has been a deep well of inspiration ever since I first came across it.

Now I already kitbashed a Navigator fairly recently, a model that I am pretty happy with:

Navigator (2)
Building this model was a fun kitbashing experiment as well as an attempt to get my current obsession with weirdingway’s models out of my system – at least a little bit. But ultimately, the Navigator bug had hit me so badly that it became clear to me that I needed to add a couple of additional models in order to make up the Navigator’s personal retinue.

Unlike weirdingway, however, I am not trying to expand this into an army project, so I tried my darnedest to stay focused and only build a handful of additional models. The other big challenge was to make the models more than just cheap knock-offs of weirdingways’s characters — I’ll be honest with you: There was a very real temptation to just copy his awesome kitbashes and be done with it ;-)

I went a bit against my own laziness, however, and now I think I may have come up with a couple of models that share the eclecticism of weirdingway’s retinue, but put a slightly different spin on things.

 

The background for my Navigatorial House, named House DeVries, is that it is the oldest and most influential Navigator house of the Velsen Sector. The house is unbelievably rich and very much at the height of its political power, which has made its members increasingly haughty and eccentric. At the same time, their genetic makeup of the house has gotten more and more “particular” over the millennia, so that some of the members of the house can never hope to be able to walk among regular humans, while even those who act as representatives of the house will show minor but noticeable signs of deformity (like my Navigator above).

In keeping with the status of House DeVries, I wanted the Navigator’s retainers to be both eclectic and ostentatious enough to look the part. So I grabbed my bitzbox and got to work.

So far I have:

A regular of the DeVries household guard:

House DeVries Household Guard WIP (3)
This model was based on an WFB Empire Musketeer given to me by PDH. I really liked the model, so I wanted to use it as part of my Navigator retinue — I’ll happily go on record stating that I love using Empire bitz on 40k models! Even the puffy sleeves! Especially the puffy sleeves! Not due to laziness, mind you (though I am pretty lazy, actually), but because, in my idea of the 40k universe, there are lots of puffy sleeves, powdered wigs and strange, anachronistic elements.

In this case, that approach produced a model heavily inspired by a formation like the Pontifical Swiss Guard, which was pretty much what I was going for. In order to prevent the model from looking too fantasy, I added a head and backpack from the Tempestus Scions kit. And even though I really wanted to keep his weapon, I did add the muzzle of a Cadian Lasgun — maybe the weapon is a priceless Longlas? Or maybe it has been expertly crafted to resemble the ancient weapons from Old Terra’s history, due to the whims of the Navigators?

In any case, while this guy might need a tad more work, I already like where he is going!

I also built an an officer of the DeVries household guard, or possibly even its guard captain, based on a Tempestus Scion:

House DeVries Guard Captain WIP (3)
Once again, the Swiss Guard vibe is clearly palpable, isn’t it? The slightly baroque breastplate is really a good match for this particular look. I also wanted to gives the guard officer’s weapons a slightly impractical, very ceremonial look, so he is armed with a very ostentatious (and rather bulky) chainsword and a tower shield that originally came from the Bretonnian Men-at-Arms:

House DeVries Guard Captain WIP (4)
The decoration on the shield consists of an aquila (shaved off a Centurion shoulder pad I used for my Obliterator — waste not, want not and all that) and a parchment from a Marine kit. I also added a feather I had left from converting the Navigator, because I thought it would make for a nice bit of visual consistency to have feathers appear as decoration on several models in the retinue!

All in all, I really love this guy: He has such an “implacable man” vibe going. Plus the head really gives him a slightly sinister aspect, doesn’t it? He may be dressed like a fop, but there is actually no doubt that he could hold his own in a fight…
I also built a Majordomo for House DeVries. The idea for this model developed when I thought about the function of the actual Navigators in the organisation of the house and realised it would be cool if the members of the house were so rich and powerful and in their own little bubble that dealing with everyday matters was completely beneath them. So they would need a servant to coordinate their household and keep their little empire running. And while this servant would not be a trueborn Navigator himself, he would wield some of the authority and power of House DeVries, making him rather powerful and important to everyone other than his masters. So I set out to build a suitably ostentatious model for such a character. Take a look:

House DeVries Majordomo WIP (8)
House DeVries Majordomo WIP (9)

The model’s a rather easy kitbash making use of Cadian parts, an Empire Knight’s breastplate and a particularly great head from the WFB Empire Battle Wizard kit: While I think the kit is full of missed opportunities – especially when it comes to the bodies – some of the bitz are simply amazing — this head among them. As you can see, the Majordomo carries a tome of treasured secrets — maybe the travel routes through the warp jealously guarded by House DeVries? Or maybe the genealogic charts of the house?

House DeVries Majordomo WIP (6)
You may also have noticed the withered claw clutching the book, and there’s a story behind that: In my imagination, while only “pure blooded” children of Navigators will become functional Navigators themselves, I like the idea that the members of House DeVries are known for their voracious “appetites”, really “sowing their wild oats”, so to speak. Now my idea is that House DeVries tends to use the many, many bastards produced by members of the house as household guards, retainers, menials and what have you. Now what if the Majordomo is not pureblooded enough to have been born a Navigator, but very much pureblooded enough to share in some of the deformities of the more exalted members of the house?

In order to represent the fact that he is wielding a portion of his masters’ influence, the Majordomo carries a staff of office crowned by a stylised warp eye:

House DeVries Majordomo WIP (7)
The staff was constructed by combining a Sanguinary Guard axe haft, a part of the Chaos Terminator Sorcerer’s staff and a piece of Space Marine bling on top ;-) Oh, and to give credit where credit is due: The use and placement of the purity seals on this model was very much inspired by MonkeyBallistic’s wonderful 30k Imperial Navy Captain. Thanks for the inspiration, mate!

In fact, after building a couple of retainers for him, even the original Navigator didn’t escape my attention, and so I added a ring to his right hand:

Navigator (6)
I really like how the ring serves as a representation of House DeVries’s wealth and creates an interesting visual counterpoint to the somewhat misshapen claw of a hand…

So here’s a look at the entire retinue so far:

House DeVries retinue WIP (2)
Coming up with these models has been brilliant fun so far! And while the fact that I have taken lots of inspiration from weirdingway should be very obvious, I still hope that I was able to put my own spin on things!

Let me know what you think! And, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Conversions, Fluff, Inq28, Inquisitor, WIP Tagged: 40k, background, conversion, fluff, House DeVries, INQ28, inquisitor, kitbash, navigator, retinue, warband, weirdingway, WIP

Post birthday ponderings & a blast from the past

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Happy Birthday
Last Saturday marked my 33rd birthday, and among other fleeting moments of introspection befitting such an occasion, the date made me realise that I’ve been in the business of messing around with little plastic men for about 20 years now — which seems pretty unreal, to tell you the truth. But instead of getting all sentimental and contemplative on you, let me take this opportunity to present you with a “blast from the past”, as it were, granting you a look at my very first army for Warhammer 40k — an army that, in many ways, started it all.

Before we do that, though, take a moment to marvel at the birthday image shown above which Annie sent me, totally making my day in the process: Not only did she put most of her Blood Bowl models to work on wishing me a happy birthday, but the picture also hints at some finished (or near finished) models for her new Piratz team — very awesome, and definitely something to look forward to! So, once again, thanks so much for the amazing surprise! :-)

 

So yeah, back to the past. Before we take a look at this venerable project of mine, let me give you a little background, okay?

It was October 1998, and a new edition of Warhammer 40k had just been released. 2nd edition had been straining to accomodate hobbyists growing armies for a while, but in the end the rather cumbersome ruleset that had originally been designed for skirmishes, above all else, finally gave out. 3rd edition, then, brought some thorough streamlining to the system, and even then, this turned to be a bit of a divisive direction.

Back then, though, I didn’t know anything about this: I had gotten into WFB a while earlier, raising my first tabletop army ever. But even then, I realised that 40k called out to me, maybe even more than WFB did: I had been in love with what little of the setting I had been able to grasp from the butchered German version of Space Crusade, and a weekend spent blazing through the wonderful books from the 2nd edition starter box sold me on the setting.

So the new edition arrived at a time where I was contemplating a closer look at the 40k universe anyway. I eagerly gobbled up all the information about this new version of 40k, discussed in detail on the pages of (German) WD 34. Possibly even more important than any rules changes was the giveaway miniature the issue came with: A brand new plastic Dark Eldar warrior, the first representative of a completely new faction for 40k, and also the model that would launch my very first 40k army, pictured below: The Kabal of the Black Sun.

Old Dark Eldar (1)
In all fairness, it’s a rather boring army in many ways, because, like so many other first armies, it was build on what I could afford to buy from my weekly allowance at the time. So the army was assembled piecemeal, whenever I could afford to drop a bit of pocket money into my growing collection of spiky, pointy eared Space pirates.

This clearly reflects in the somewhat lopsided army composition: Lots and lots of plastic warriors (because these were the easiest to get hold of and delivered quite a bit of modeling bang for the buck), a couple of metal models (bought one at a time, except for the squad of Wyches), a squad of jetbikes (a rather expensive combi-kit back then, so I had to save up in order to be able to buy it) and, lastly, a Raider (the biggest purchase in pure monetary terms, and also possibly the most disappointing: I really only bought this model because it seemed to be absolutely compulsory for running a Dark Eldar army, but I was never all that fond of it, and it shows in the shoddy paintjob).

Anyway, even then, this army wasn’t really collected as a fighting force supposed to win any games (which, fittingly, it didn’t), but rather as an ongoing attempt at creating something cool. And while pretty much all of the models are horribly outdated – especially when compared to their modern counterparts – and while I am fully conscious of the technical shortcomings of my painting (which was even worse back then, if you can believe it…), I still think there are quite a few things to be proud of in this army, so let us take a closer look at some of the squads and individual models:

First up, one of my warrior squads. This one was supposed to serve as some kind of honour squad for my Archon, if the situation demanded it:

Old Dark Eldar (15)
In hindsight, I do of course realise that the true Stars of the show in the 3rd edition release were the multipart plastic Space Marines — as evidenced by the fact that it took a whopping 15 years for the kit to be substantially redesigned, and even then, today’s Space Marines still follow the basic recipe laid down by the 1998 release. The Dark Eldar Kabalite warriors were merely the byproduct of this process, and while they did help to pave the way towards a future of wonderful plastic kits to come, their first incarnation was probably a bit lacklustre even back then: The sprue only held the bare minimun of parts, with only a single special weapon and not much extra bitz to speak of: If you wanted different special weapons or more interesting squad leaders, you had to buy additional (metal) models — or you had to get creative!

And that’s exactly why I’ll always be indebted to those venerable plastic Xenos: It was both because they looked so samey and because they were so easy to convert, that I discovered how immensely fun it was to kitbash and convert plastic miniatures — still my favourite hobby activity today!

I can say without any hyperbole that I really went to town on the unassuming Kabalite Warriors sprue, creating an endless stream of conversions from it: running Kabalite warriors, more impressive Sybarites — I even used it to build a squad of Mandraks, because there weren’t any official models available for them back then. I also discovered the joys of kitbashing! For instance, this guy is a conversion I was enormously proud of for a very long time:

Old Dark Eldar (16)
Not even brain surgery, really: I just cut off the blades from a couple of Dark Eldar weapons and glued them to an old Craftworld Eldar power fist (that old CC weapons sprue was the best!), creating a very sinister and Dark Eldar-ish bladed gauntlet:

Old Dark Eldar (18)
This seemed like such an enormously fiddly conversion back then, but it filled me with a nearly unprecedented sense of achievement. And it also taught me something else: That converting each and every model in a given army in order to make each model special was a very worthy endeavour indeed! So where I had mostly been content to assemble the models by the book for my Warriors of Chaos army, the Dark Eldar taught me to be more adventurous, to try and push the envelope on my hobby projects!

But even I arrived at a point where I had burned myself out on the plastic Dark Eldar warriors and started to look for other resources. My eyes fell on the – then brand new – Eldar Guardians, and so I built a huge squad of kitbashed, bigger and meaner Kabalite warriors:

Old Dark Eldar (12)
Old Dark Eldar (11)

Old Dark Eldar (10)

Old Dark Eldar (9)
Again, none of these conversions are all that spectacular. But they surely felt that way back then — with detailed multipart plastic kits available for the first time!

Here’s the Sybarite for the squad of “Not Guardians”:

Old Dark Eldar (8)
Old Dark Eldar (7)
To tell you the truth, even in spite of all its obvious failings, I am still rather happy with the model’s slightly sinister elegance, even now.

Let me take this chance to address the paintjobs for a minute here: As you can see, I chose a very simple approach for my Dark Eldar: They were undercoated in black, then the armour plates were simply coated in gloss varnish, giving the models a slightly insectile look. The details were painted in gold and silver. Turquoise served as a spot colour (a habit I still keep up today ;-)) And while such a bare bones approach to painting might no longer fly today, I still think that this army made me realise that simple, striking colour schemes are the way to go. Sure, none of the models are anything to write home about from a painting perspective, but they still manage to look rather coherent and striking as a collection. At least until you get closer to them… Also take note of the classic 90s basing recipe: Goblin Green and green flock FTW! ;-)

But back to the models themselves: My experience with these plactic kits even made me slightly more adventurous when it came to filling up the lack of official Dark Eldar models with my own creations. For instance, I added a Dark Eldar bit to an old Dark Elf plastic Sorceress in order to create a subcommander for my Dark Eldar:

Old Dark Eldar (14)

And while we’re on the subject of army commanders: The – rather limited – collection of (metal) characters and specialists was, of course, the other thing that defined the Dark Eldar back then. These models created some much needed variety and also seemed so cool in those days. Not all of them have managed to age all that gracefully, but I suppose that’s a given. Anyway, let us take a closer look at that side of my army:

Old Dark Eldar (5)
Old Dark Eldar (6)
First up, my Archon. I used GW’s stock Archon model which is very much a product of its time, of course, with huge shoulder pads and an almost ridiculous headdress (and I am still not sure whether I like the flayed face…), but I think it’s also a pretty apt representation of the Dark Eldar’s essence: The model is spiky and undeniably evil, but it also has this sinister, slightly depraved elegance. It’s also important to remember that this particular niche didn’t exist in 40k back then (because the Slaaneshi Chaos Space Marine models were far too bulky and out there to truly register as elegant). Plus I do have a soft spot for this guy!

The lances glued to the model’s back were originally intended as a trophy rack. I would have added a new trophy for each defeated enemy. A neat concept, but, alas, it never came to that: I never defeated a single enemy, for one. And looking back now, it was probably for the best, because the quality of the bitz back then would probably have made the trophy rack look absolutely hideous!

There’s also this model, a Sybarite for the Kabalite warriors:

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And, to be honest with you, this may be one of my favourite tabletop models ever, and one that I still love. Sure, it looks to big and bulky when stood next to the regular Kabalite Warriors. Sure, the thickness of the various blades and the model’s claws harken back to a different period of casting. And yes, the pose is a bit clichéd. But it’s still an all-time favourite of mine, because it perfectly embodies what the Dark Eldar are about. It’s really a shame that this guy looks even bulkier when placed to the new (2010) Dark Eldar, because he would be an essential addition to any pointy eared army, otherwise. Oh yes, for the record: I am none to happy with the crappy blending on the claw ;-)

Of all the models in the old Dark Eldar catalogue, I think it’s the Haemonculi that have best managed to hold up by modern standards. In fact, if I were to start a Dark Eldar army today, I would seriously consider using them as “regular” Haemonculi, with the floating, multi-limbed new Haemonculi only used as elders or army commanders. Anyway, take a look:

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First up, the older version of Urien Rakarth. I am still reasonably happy with my paintjob — especially so since the model was actually repainted at one point to bring it more in line with my Kabal’s colour scheme.

And here’s his colleague, a regular Haemonculus (insofar as the term “regular” can be applied to these guys):

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This model was also pretty much the first instance of really stepping outside my comfort zone during painting. It may not look like much now, but painting the face by highlighting the prominent areas in ever more delicate layers of paint really showed me that there might be more to painting than just doing the bare minimum. Sure, I could probably do much better today, but it still started here.

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I actually own the third unique Haemonculus sculpt as well, although I haven’t painted the model yet. Perhaps I should, though, because these guys would probably work equally well in a radical INQ28 retinue…

All in all, the Haemonculi were one of the most original and new concepts about the Dark Eldar back when they were released, and it’s cool to see that these models still hold up — at least in my opinion.

Another model that I am still rather fond of is the older incarnation of Lelith Hesperax:

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Sure, there is much to be said for the much more restrained, modern version of the model, but I cannot help feeling fond of the sci-fi dominatrix look of the old model. Plus this model holds a special place in my heart for the challenge it presented painting-wise: Getting the contrast between the spiky armour and the softer, organic shapes of the unarmoured parts just so was quite a challenge for someone only used to painting bulky Chaos Warriors — and probably especially difficult for any lad still mired in the late afterpains of puberty ;-)

Alas, her accompanying retinue of Wyches has not fared quite as well:

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Again, the are just a little too 90s, with their unbelievably big hair and clunky, retro-futuristic musical performer design — especially when compared to their gorgeous modern incarnation. They are still good fun, of course, but in a slightly corny way. Still, these guys and girls make me scratch my head in wonder at how I managed to paint all those tiny pupils back then — this seems to be one of the things I have actually managed to unlearn since those simpler days…maybe it’s the onset of middle age?

 

We all know the rest of the original story, of course: The Dark Eldar went through a pretty rough patch, being kept at arms length by GW for a very long amount of time. It took until an – admittedly spectacular – relaunch in 2010 to finally update the army, and even though that relaunch was one of the factors getting me back into the hobby after a longer hiatus, it didn’t see me return to the army: Although I did try to continue where I had left off, I realised that my heart was no longer in it, despite the amazing new models. So I turned to the forces of chaos instead, my other great hobby love. And you know the rest (or can at least read up on it on this blog in case you don’t).

In the larger scheme of things, however, this army is still immensely important for my personal hobby life, not only because it was my first 40k army, but mostly because it managed to teach me so many important lessons that are still helpful today. Granted, many of my growing pains of my hobbyist are clearly evident in the models themselves. But the army was instrumental as a means of departing from the slavish adherence to the pretty pictures on the boxes in many ways, and for that alone, it marks an important step in my personal hobby history.

 

So yeah, the things you think about in the aftermath of your birthday, right? ;-)
Anyway, I hope this little blast from the past has been as enjoyable for you as collecting my thoughts on the matter has been for me! It goes without saying that I would love to hear any feedback you might have!

And, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Conversions, Pointless ramblings Tagged: 40k, birthday, blast from the past, conversion, dark eldar, kabal of the black sun, kitbash, my first 40k army, old models, retro

Orkheim Ultraz: Don’t feed the troll…

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I certainly don’t want to seem self-absorbed, but there is one more piece of fallout, so to speak, from my recent birthday to deal with, and it’s brilliant enough that I wanted to share it with you:

You may remember that I built a pirate cheerleader for Annie’s new Blood Bowl team, the Piratz, a while back:

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Well, it’s fair to say that she has now returned the favour, seriously upping the ante in the process. Here’s what I found when I unwrapped the birthday present I received from my colleagues earlier this week:

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A huge troll that is seemingly the Orkheim Ultraz’ biggest fan! While I’ll admit I did have a hunch that Annie would be preparing some kind of model as a surprise, I was seriously blown away by this big guy! Seeing that huge troll in the colours of my Blood Bowl team was just an amazing surprise! Perfect!

It was only when Annie sent me some WIP pictures, however, that I realised how substantial her modifications to the base model had been. The conversion work involved, among other things, the cutting off and reattaching of fingers, limbs and what have you, and the accompanying sculpting work. Just take a look at these WIP images of the model:

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I have told you time and time again how much I hate having to make bigger conversions using metal models, so Annie’s handiness with a saw never fails to amaze me. It’s almost a little unfair that the conversion seems so seamless on the finished model, because it’s almost impossible to imagine how much work must have gone into it.

Speaking of which, let’s take a closer look at the finished troll, because there are so many great things about it: The flag (complete with “grim” glyph, no less) and hat in Orkheim Ultraz colours, for one:

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I also love how the model recalls the venerable GW metal stone trolls from my earlier years in the hobby! And there’s the fact that the troll seems to echo some of the characteristics of the pirate cheerleader pictured above, such as the flag and a barrel appearing as part of the model.

Regarding that last part, it goes without saying that no true fan of the Orkheim Ultraz would ever head to the stadium without a generous supply of fungus beer on their person:

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Annie even ran a straw from the cask into the troll’s mouth, so he can have a drink even while cheering on the team (or bashing in a couple of skulls, if push comes to shove):

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What an awesome little touch! And, judging by the colour of the troll’s nose, the drink hasn’t failed to work its magics on the big guy — I think the fans of the opposing team may just be in for a world of hurt after the game…

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It should be obvious that I am extremely happy with this latest addition to my collection! What a wonderful birthday present! Let’s just hope that Annie will be able to put in some work regarding herown  Piratz team soon, because I would love to show you the finished models sooner rather than later!

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In closing, I can only offer another hearfelt “thank you!” for this amazing model! This guy will certainly be cheering the clumsy efforts of my team on from the sidelines during the next match — for all the good that might do ;-)

So yeah, as always, thanks for looking and stay tuned for more!

Orkheim Ultraz Teaser_lores


Filed under: Blood Bowl, Conversions, paintjob Tagged: annie's conversions, bb, best birthday present ever, birthday, blood bowl, cheerleader, conversion, kitbash, orkheim ultraz, paintjob, troll

‘Ere we go! A look at the new Ork release

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One thing I believe most 40k/WFB hobbyists can happily agree on is that Orks are fun! There’s an anarchic feel to them as a faction that you’ve got to love. Coupled with their penchant for bashing in heads and engineering enormous, barely working death machines, this makes them one of the most entertaining and beloved factions in GW’s various universes. And there is always enough whackiness involved to make for a humorous undercurrent, allowing Ork players to field some pretty funny and strangely endearing models. Sure, there are those who miss the even more openly funny and absurd Orks of the yesteryear, but if you look closely, there’s still enough humour and whackiness to go around.

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The same goes for this new Ork release that has now kept us entertained for the last month or so. Some are already venting their frustration with how drawn out this release has been, claiming they’re already well fed up with Orks. This can certainly serve as proof that GW just cannot seem to escape the ire of its fans and/or mortal enemies (sometimes I wonder whether both words can be used synonymously, not unlike Orks’ own use of the same word for friend and favourite enemy)…

Anyway, I, for one, belong to those hobbyists who have a huge soft spot for everything green-skinned, so I am more than happy with a meaty release like this. So let’s put on our shiniest Mek goggles and appraise this new release. It goes without saying that we will also be looking at some of the possible Konvershun Optionz in the process — after all, most Ork players are also avid converters and kitbashers, not unlike their green-skinned protegés, one might say…
Gorkanaut/Morkanaut

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No 40k release without a new superheavy these days, it seems, and the Orks get the Gorkanaut/Morkanaut kit to play around with. Regardless of which model variant you prefer, I think we can all agree that the kit gives us a suitably orky looking machine: It’s huge, it’s clunky to the point of absurdity and it’s got lots and lots of Dakka. What’s not to love, right?

I never really liked the Stompa kit, because its main body just seems too primitive for my taste. While the design may be totally appropriate from a fluff perspective, it always seemed like a bit of a waste to shell out such a huge amount of money for something that could be built just as effectively with a bit of creativity and panache. The Gorkanaut/Morkanaut kit is better in that regard because it’s just primitive enough to be believable in the background, but also just sophisticated enough to seem like an interesting enough model. I also like the fact that you get quite a few customisation options, such as a couple of freely placeable horns and spiky bitz, several pretty cool heads and just the kind of extra stuff that any Ork player worth his salt will be happy to have in the old bitzbox.

Among the possibilities for customisation presented by the kit is also the option of assembling the kit as a Morkanaut:

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For all intents and purposes, this seems to be the Mekboy version of the machine, draped in all kinds of arcane (and/or outrageous) “kustom teknology”:

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All in all, I have two substantial gripes with the Gorkanaut/Morkanaut kit: One, the transport bay seems slightly problematic, because it doesn’t really seem all that plausible. Take a look:

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There’s the lack of space, of course: Even if can only transport five models with the vehicle, it’s hard to see how even those would fit into that glove compartment. However, this is a problem shared by most, if not all, GW vehicles to some degree: If a Land Raider really needed to be big enough to fit in a squad of Terminator models, it would have to be huge (and probably cost a small fortune), so there is a certain need for abstraction at work here.
Here’s the thing, though: The Land Raider’s just big enough to be plausible, plus you can actually imagine how the Termies are transported using the vehicle. The Gorkanaut’s bowels, however, don’t look like they could actually transport much of anything, at least judging by the picture above. Not a huge problem, but a bit of a design oversight.

I also cannot help wondering how this guy actually manages to walk in the first place: Does it have treads on the soles of its “feet”? Do those legs extend as it moves, lifting the bulky main body clear of the floor? It’s very possible that GW’s designers actually found a perfect solution for this, but it isn’t visible from the pictures, and it makes the model ever so slightly less plausible than it should be.

Such nitpicks notwithstanding, I am still inclined to look on the Gorkanaut/Morkanaut kit favourably: It’s certainly a cool, orky vehicle that looks great in a line of advancing greenskins. And that’s good enough for me ;)

 

Flash Gitz

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Now in terms of bitz and customisation opportunities, these guys are definitely the best part of this release! In fact, GW’s approach seems to have been to take the kitbashing already inherent in most Ork armies and turn it up to eleven, providing hobbyists with the building blocks to create the most outrageous weapons known to Orkkind.

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Having the guns as mix and match constructions that allow for free customisation is a genius idea, again very much in keeping with both the Ork background as well as the average Ork player’s proclivities. Judging by some of the bizarre weapons created by the ‘Eavy Metal team, experimenting with all these bitz should be quite a lot of fun:

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If I do have one gripe with these weapons, it’s that they seem a bit too huge for their own good. Now I do of course realise that this was basically the whole point of the exercise, but some of the weapons are so big that they cover up most of the awesome Orks carrying them. Because the increased bulk of the weapons has also lead to more bulky Orks, very much on par with Ork nobz. What’s more, the Flash Gitz‘ bodies and heads are really cool. The heads alone may be some of the coolest Ork heads currently around:

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Fortunately enough, Jeff Vader’s amazing conversions here show that the weapons look even better if they are slightly shortened, cut back to a more plausible size. Plus you get a better look at the rest of the model as well, which is a real treat in this case!

In fact, what I possibly love the most about the guys are their somewhat pirate-y trappings, nicely fitting both their flamboyance as very rich greenskins and the overall Freebooterz element in the Ork background:

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These bitz mean that a whole, Freebooterz-themed force is now actually possible and fairly easy to kitbash!

All in all, a very cool kit! It may be a bit pricey, but considering the amount of bitz you get out of the deal, this seems like a pretty essential purchase for every self-respecting Waaaghboss: Even if you have not intention of running Flash Gitz in your army, this kit should provide you with some absolutely awesome bitz for your conversion and kitbashing needs.

 

Mek Gunz

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Now here’s one of the slightly divisive parts of the release! The new Mek Gunz kit provides enough part to construct either one of three weapons.  Pictured above is the Kustom Mega Kannon, but you can also elect to build a Traktor Kannon

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…a Smasha Gun

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…or, of course, the fabbled Bubblechukka (whatever that one does…):

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As you can see, all of the weapons are based on the same chassis, and all are suitably detailed and orky — so all’s well with the world, right?
Well, not quite: There seems to be quite a bit of criticism concerning the fact that these new cannons are not only quite a bit bigger than their older counterparts, but also quite a bit more expensive. Both is true, of course. But then, if you really don’t want to purchase this new kit, the good news is that it should really be easy enough for any enterprising kitbasher to come up with their own orky contraptions.

In any case, the kit itself seems well designed and versatile. I’ll also happily admit that the Grot krew is really the star of the show for me, even though some of the models seem to be slightly touched up pieces from the regular grot mob:

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I really love the guy with the cordless screwdriver! And the little chap with the mechanic’s case on the right would make for a pretty sweet Blood Bowl paramedic, come to think of it…

There’s also this very cool grot with a cable drum…

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…although the little spotter has to be my favourite, hands down. I can see so many possible uses for this little guy:

Ork release (13)Taking all of the different facts into consideration makes this kit a bit of a mixed bag: Seen on its own, it’s a nice, versatile kit that will give you one huge, orky gun of your choosing as well as a pile of bitz for later projects. If you already own a full set of the old weapons, however, it’s understandable why you would consider this a bit of a ripoff. So depending both on whether or not you’re already an Ork player as well as the size of your Ork collection, you might want to pass on this one — and, like I said, there’s always the option of kitbashing your own weapons at zero extra cost ;)

 

Meganobz

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Now there’s a kit that has been eagerly awaited for a while, seeing how Brian Nelson’s metal/FC Meganobz have been the official Meganob incarnation for more than a decade. And while the models, like all of Brian Nelson’s Orks, were lovely, both the price and restrictive material had hobbyists eagerly awaiting a modern incarnation of this unit type.

Now plastic Meganobz are here, and above all else, they are basically a slightly modernised plastic version of Brian Nelson’s original design, with the armour basically retaining most of its existing features:

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I have always loved the fact that, ever since some of its earliest incarnations, the mega armour has always seemed like the Orks’ crude attempts at reverse-engineering Tactical Dreadnought Armour (sticking on some additional dakka while they were at it). This holds true for the new incarnation if the armour as well, and the welded-together look of the armour makes it seem equal parts massive and improvised.

The kit comes with a nice selection of different weapons, heads and spiky bitz, giving you enough options to build a fairly individual set of Meganobz for your army:

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Oh, and let me just take this opportunity to confess that I simply love it when Ork kits contain some kind of circular saw weapons: I just love those!

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If you liked the earlier Meganobz, chances are you’ll like these as well, because the basic design is so similar. It’s also nice to finally have these available in multipart plastic, of course! I do have a couple of nitpicks with these models, that may be purely based on personal taste:

First up, it maby GW should have made them slightly bigger and put them on the Centurion bases. There’s no other reason for this wish than Rule of Cool, but come on: Wouldn’t that have been awesome? Then again, maybe the designers just didn’t want these guys to seem too overwhelming when compared to every other army’s heavy footsloggers?

There’s also the fact that the models are so very static. Again, this is just my personal taste speaking, but it would have been cool to have some slightly more dynamic parts, if only in order to be able to build your own, suitably impressive Waaaghboss from this kit. As it stands, you’ll be able to build three hulking, tough-as-nails Orks in massive armour. But neither of them will look particularly outstanding next to his buddies, unless you put in some serious conversion work or scratchbuilding in order to create something like Larkin’s fantastic Waaaghboss here.

Sure, there’s always Ghazghkull to lead your army, but it would have been nice to be able to build an equally impressive model in plastic!

Lastly, the biggest problem I see with this kit is that the Meganobz’ shoulders seem a bit wonky. In all fairness, it takes a while to realise this, but if you take a closer look, it seems like the arms are attached to the armour itself rather than to the Ork wearing it. The good news is that this should be really easy to adjust by adding some shoulder pads (or slightly realigning the existing ones), but it remains a bit of a headscratcher…

All in all, this will probably become one of the more popular kits simply due to the fact that it’s a less complicated and more versatile way of finally fielding Meganobz in bigger numbers. And it’s certainly a nice enough, if slightly conventional, kit with some minor quirks.

Oh, but we haven’t even discussed all the contents of the kit! For instance, there’s also a wonderful little Grot Oiler:

Ork release (27)That idea  with the squig just never gets old, don’t you think? This little guy serves as an assistant to a Mek, of course, since  the kit also comes with the parts necessary to build a Big Mek in mega armour…

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I really love that “tellyporta blasta”, because it’s the epitome of the totally outrageous technology used by the Orks (yet strangely enough, it also seems to echo some of the retro-futuristic touches you see in science fiction from the 50s and 60s). Anyway, it’s clunky and over the top and wonderful!
I am a bit torn about the “welding mask”, however: One the one hand, it’s such a nice touch. On the other hand, though, I prefer something with a little more identity for my important characters, so I would probably go for the second head option:

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Judging by the pictures in the latest issue of Warhammer:Visions, this last one also looks crazy awesome when combined with one of the Meganobz’ metal jaws!

Now, speaking of the Big Mek does of course make a nice segue to the characters and HQs that are part of this release. So what about them? Well, the release certainly caters to fans of Meks, for one. Let’s take a closer look:
Mek

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First up, there’s your bog standard Ork Mek, coming as a new clamshell character. Now the model certainly reads as a Mek at first glance and ticks all the boxes. It does seem a little uninspired to me, although that may just be a personal thing. The alternate weapon…erm tool is a nice touch, though:

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I am not really fond of the head, however, and would swap it out for this head, for instance, easily my favourite mek head ever:

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Apart from those concerns, what you see is what you get with this guy. A look at the sprue reveals the fact that this guy is modular enough and close enough to the rest of the ork kits in construction that it should be easy enough to further customise him:

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All in all, it’s certainly handy to have this model available in plastic, but you should also be able to kitbash a serviceable Mek for your army, if you are that way inclined. Nice but definitely non-essential.

 

Big Mek with Shokk Attack Gun

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Yet another Mek character, yet this guy is interesting because he is a mostly accurate recreation of the model’s last incarnation. Take a look:

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And it really makes sense too: Quite a bit of thought must have gone into the design of a large model like this, so it seems sensible to “recycle” the weapon design in this case. It’s also interesting to note how the recreation of the original model seems almost perfect, with even an added touch here and there (the generator at the front of the weapon trailing warp fire is a nice touch, as is the foot of the unlucky grot already visibly turning into the same kind of ethereal energy:

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The one part of the model that, in my opinion, has taken a serious hit are the faces: They just seem more angular and comic book-like than those of the older model, especially the face of the Big Mek:

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Again, there’s an easy enough solution for this: Just swap in a different head (again, the plastic mek head I posted above seems an ideal choice, but then I really love that head, so yeah…).

Having a big and unwieldy piece like this available in – more forgiving – plastic form is certainly a nice bit of service for Ork players, whereas those who are still in the possession of the older model can just keep it without feeling they got the short end of the stick.

In any case, it’s interesting to see GW almost perfectly recreating an existing metal/FC model part for part. Both because it shows how plastic models are growing more and more detailed and sharp, and because it seems like the final piece of proof that GW will eventually endeavour to produce everything in plastic — and I am really all for that!

 

Pain Boy

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There’s one more plastic character, and one that isn’t a Mek! The Pain Boy is an interesting piece that most people will probably either love or hate.  The ‘urty Syringe is very much the elephant squig in the room here, instantly drawing the viewer’s attention and making for a rather striking silhouette. It’s a cool idea, admittedly, but it just seems a bit over the top to me. While the design of the gauntlet is pretty neat, I think it should have been just a bit smaller in order to make it look slightly less improbable.

The other defining trait of the model for me are the Pain Boy’s features, drawn into a particularly evil grin — certainly an expression you don’t see that often on Ork models! And while it did take me some time to get used  it, the design is surprisingly effective, the longer I look at it.

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One more thing that really became obvious to me while browsing through Warhammer: Visions, seeing the Pain Boy model in several situations, is that this guy’s obsession with his own gauntlet seems almost comical, especially when you see him in several pictures: Whatever’s going on around him, he just keeps glaring lovingly at that ‘urty syringe of his — now that is true dedication…

Again, the sprue reveals that the model can be customised to the heart’s content. So if you want to swap in a different head or a less ridiculous claw, you are free to do so:

Ork release (41)By the way, that Grot helper does seem a bit …unwholesome, doesn’t it?

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And are those his teeth, or is his mouth stapled shut? Jeez…

Anyway, whether or not you buy this guy will possibly depend on whether or not you can get behind that syringe hand. Once again, kitbashing a serviceable Pain Boy should be an easy enough task for those who don’t like this model.

 

Conversion,…uh, sorry: Kunvershon optionz

It often seems like Ork players are the most adventurous converters and kitbashers in our hobby,so I have very little doubt that parts of this release will start cropping up in new configurations and unexpected places sooner rather than later. I also won’t delude myself into thinking that I can come up with better conversion ideas for this stuff than dyed-in-the-wool Ork players. That said, I’ll still share some of my ideas and observations with you — feel free to add your own or call me out for a lack of fantasy ;)

Firstly, it’s quite obvious that conversions for Ork armies around the globe will be thoroughly energised by this released, because Ork  players obviously get a plethora of new toys. There’s really no telling in what extraordinary ways Ork players will use these bitz, also one interesting idea that occured to me is this: If someone were of a mind to, say, build a looted Imperial Knight, the bitz from both the Gorkanaut/Morkanaut and Mek Gunz might come in handy for some rather inspiring kitbashes!

Then there’s the fact that, beyond being used for their original function, the various bodies, heads and arms from the Flash Gitz kit should make for excellent conversion fodder when converting Ork Nobz and Waaaghbosses or trying to assemble a themed force of Freebooterz. Jeff Vader has already begun to assemble a gang of particularly ‘ard Orks (linked further up in this thread), and projects like these seem to be the ideal way of making the most of those beautiful Flash Gitz parts.

New conversion projects need not even remain limited to 40k Orks: I think some of the bitz and pieces would be wonderful additions to my orcish Blood Bowl team — especially some of the Grot assistants!

But what about non-orky armies? If used sparingly enough, Ork bitz can also be really helpful for Chaos Space Marine conversions, so I can easily see some of those Flasg Gitz weapon bitz becoming rather useful for hobbyists kitbashing weapons for Chaos Havocs, custom Obliterators or chaotic vehicles.

Some of the parts would also be perfect for converting mutants like the ones in this classic Adrian Smith illustration. Such mutants would make for great NPCs or opponents in games of INQ28, for one. Or they could also be used as Scavvies in games of Necromunda or Inquisimunda!

But there’s an even bigger opportunity here: As of the last redesign of the allies matrix, Chaos and Orks are battle brothers, so if somebody wanted to run an Ork detachment with a bit of a twist (if you’ll excuse the pun), converting them into mutants in order to represent a mutant uprising on an Imperial world or the denizens of some backwater daemon world in the Eye of Terror, that would be an extremely fluffy way of using the Ork rules for a chaos army. This goes for the whole Ork catalogue, of course, but I can instantly see those Flash Git bodies as perfect parts to build mutant overlords. Just remove the ork glyphs and too blatantly orky elements, add those brilliantly disturbing crypt ghoul heads, and you’re there (here’s a look at one of my mutant conversions for reference).

Whatever happens, I think we can rest easy in the knowledge that lots and lots of crazy kunvershonz using these new bitz will be coming our way sooner rather than later — Ork players, you’ve gotta love’em ;-)

 

So, what about the release in general? It probably won’t surprise you that I am inclined to call this a rather strong release. All of the kits do have their advantages, with only a couple of minor problems. Ork players have received a big box of new toys and should be happy — and if they’re not, they should start kitbashing better alternatives! Personally, the one thing I would have loved to see that didn’t make it was a plastic clamshell or multipart Waaaghboss — but alas, all we get is a touched-up Black Reach Waaaghboss released as a limited edition model. But you cannot win them all, of course, and this release certainly does a lot right.

So what’s your opinion? Do you like the new kits? Already fed up with all the Orks? Any kunvershon ideaz you’d like to share? I’d be happy to hear from you in the comments!

As always, thanks for looking and stay tuned for more!


Filed under: 40k, Conversions, Orcs & Goblins Tagged: 40k, conversion, games workshop, greenskins, orcs, orks, release, review

Something big…

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Today, I have a pretty huge post for you that will deal with an equally big project of mine. But what is this about? Here’s a first glimpse at this mystery project:

Chaos Knight WIP (1)
Now who might this be…?

The answer is that I have finally begun working on my own Chaos Knight Titan! I realise that I am rather late to this particular party, especially since I purchased the kit back when it was released, but that gave me the opportunity to collect lots and lots of inspiration for building my own chaos knight — some of the model’s that inspired me were already pointed out in my last post on the Knight model, where I also talked at length about my love for the kit.

The most important influences were definitely Jeff Tibbett’s amazingly, almost obsessively detailed thread, Skrundle87′s mutated Daemon Knight and InsanePsychopath’s Chaos Knights, among others. Each of their Knights is amazing, but even more importantly: Their threads taught me that this is a model where “good enough” is not really an option — you have to give it your all with this big guy!

Hence the model shown above, I suppose: So yeah, that sour looking guy is indeed the pilot for my own Chaos Knight: One Knight Captain Harrowthorne, to be exact. In fact, you’d be amazed by how detailed his backstory is — it was what made me purchase this kit in the first place, to be honest, and after seeing so many hobbyists building pilots for their knights, I knew there was not easy way out of this for me.

Now the obvious thing to do would have been to build a completely mutated pilot fused to its machine, right? But in keeping with the rest of my CSM force, I decided that Baron Harrowthorne would remain surprisingly untainted in body (if not in spirit). While a more detailed background will be forthcoming at some point, let me just give you the gist of it:

Harrowthorne sided with the World Eaters during the Heresy because he felt he owed them a debt of honour for the liberation of his homeworld. That honourable decision, however, cost him dearly as he became a traitor, to his own world as well as to the Imperium at large. His rivals back at home took also this chance to wipe out his entire house and its ancestral holdings, putting themselves in power.
Beside himself with grief, Harrowthorne returned to his world to seek revenge (and presumably his own death). The World Eaters accompanied him and made sure he got the revenge part, at least. Afterwards, his world lay in ruins and everything that was important to him had been destroyed — except for his honour, ironically enough — being damned by your own sense of honour is a bit of a running theme for my World Eaters, in case you hadn’t noticed… Anyway, Harrowthorne was still seething with fury at an Imperium that held a thing like personal honour in so little regard, so he kept following the 4th assault company, fighting with them during the siege of Terra, his only wish to see the world burn.

The 4th assault company made him into a honorary member of the XIIth legion, to give him a new home and band of brothers, so to speak. Ever since, he has been hunting alongside the 4th: In his opinion, all servants of the Throne of Lies deserve to die…

Anyway, here’s a closer look at the Baron:

Chaos Knight WIP (6)
Chaos Knight WIP (5)
Chaos Knight WIP (4)
Chaos Knight WIP (3)
Even though this character was what originally inspired the whole project, I hadn’t even planned on building a pilot for my Chaos Knight in the first place: Granted, there are quite a few awesome pilot and cockpit conversions floating around the net, but I just couldn’t find an approach that I was confident I could reproduce. That changed when I found the threads of Spamus and Jeromgb, both of which contain awesome ideas for kitbashing a Knight interior. While the former makes excellent use of sentinel bitz to create a very “hands on” pilot, the latter makes the most of some Space Marine Landspeeder parts.

In the end, I decided that it would be awesome if a noble like Baron Harrowthorne were to actually sit on his Throne Mechanicum with an air of authority and majesty instead of looking like a pilot from a mecha animé. I was also particularly inspired by this particular Titan princeps. Plus I have this picture in the back of my head of Harrowthorne laying waste to an entire Imperial army, and then the last thing his opponents see is a transmission of his gaunt, utterly emotionless face when he tells them, in a deadly calm voice: “Pray to your false Emperor. Perhaps he may yet save you.” before cutting contact and obliterating them.

The model itself consists of half the cockpit section of a Space Marine Landspeeder, while the Baron was built using a mix of Cadian and Tempestus Scion bitz. The legs came from the kneeling pair of legs from the Eisenkern Stormtroopers which were perfect to achieve the sitting pose. The head is from one of the Forgeworld Legion Praetors.

Here’s the first, very early mockup I made of the Baron inside the cockpit:

Chaos Knight WIP (8)
Chaos Knight WIP (9)
But more about that particular part of the model later in this post…

While Harrowthorne himself may have been the catalyst for this whole project, the next step was to actually deal with the huge, walking deathmachine piloted by him. So let us take a closer look at the part you’re probably most interested in: the actual Knight model.

I started by assembling the general parts of the kit as per the instruction, already adding the first “chaotic” touches along the way:

Chaos Knight WIP (7)
After spending quite a bit of time with the Imperial Knight kit, here are my two most important observations:

1. The kit itself is extremely well planned and the instructions are extremely well done as well, making sure the kit goes together remarkably easily, especially for such a monster of a model!

2. However, due to both the various modifications I am planning and the planned way of painting this thing, working on the model can get a little frustraing, because I just cannot glue the bigger sub-assemblies together just yet, and a model of this size is nearly impossible to temporarily tack together with modeling putty: You sometimes have a minute at most, before the separate sub-assemblies start pulling themselves apart under the combined influence of gravity and the hateful, spiteful machine ghost that doubtlessly already sleeps withing the god machine…

Chaos Knight WIP (10)
Chaos Knight WIP (11)
As you can see, the top of the carapace now sports several trophy racks, which makes for a silhouette that is instantly recognisable as chaotic. At the same time, going for several smaller trophy poles like this seems more practical than adding that enormous chaos icon from the warshrine, as several people have done.

Speaking of the warshrine, many people have used it to great effect on their chaos knight conversions, although I’ve only ever seen the huge, stylised daemon face used either on top of the upper carapace or, in one noteable instance, as a decoration for the knight’s shoulder pad. I knew from the start that I wanted to use it as a breastplate, and while working on this part of the model, I realised that, adding the lower half of a standard from the Ogre Kingdom’s Ironbreakers creates something looking like a complete daemon face, if seen from the right angle:

Chaos Knight WIP (12)

I am seriously happy with that incidental idea at the moment!

Regarding the Knight’s head, I realise that the skull face plate seems like a bit of a no brainer for a Khornate Knight, but the longer I thought about it, the more it felt like the slightly more sinister of the two knightly faceplates might actually be a better choice for a disillusioned fallen hero of the Imperium like Baron Harrowthorne…

I also started adding various armour plates to the legs, using both stock parts from the Knight kit (with some added spiky bitz) as well as armour plates from different kits (Ogre gut plates and fiend armour plates, mostly):

Chaos Knight WIP (13)
The main issue here was the position of the thigh armour: The fiend armour plates I used fit the Knight legs beautifully…right up to the point were I added the leg pistons and attached the legs to the pelvis, which seriously messed with their arrangement. So I buckled up and shaved off quite a bit of the armour plates. They now fit much better, I think:

Chaos Knight WIP (14)
As you can see, I also cut off the lower part of the “crotch plate”, because I wanted the slightly chaotic decoration on the exchanged banner to be visible.

Then I began assembling the Knight’s chainsword arm. While this may be disappointing to some of you, I’ll definitely stick with the standard weaponry that comes with the kit because the combination of a cannon of some sort and a huge chainsword is such an iconic part of Knight Titans for me. That said, both arms will of course get decorations to make them look more chaotic. Oh, and let me also add that the construction of those arms is extremely clever, making them very poseable and easily attachable to the model without a drop of glue!

Chaos Knight WIP (15)
Afterwards, the next step was to add a couple of details, so I broke out the etched brass and spiky bitz. Here’s the Knight as it stands right now:

Chaos Knight WIP (19)

Chaos Knight WIP (20)
The most noticeable addition is the use of the etched brass symbols: A small Khorne rune for the face plate, a World Eaters legion badge for the heraldic tilting plate and a bigger Khornate symbol for the hatch leading to the cockpit:

Chaos Knight WIP (21)
I also worked on the left shoulder pad. Here’s what it looks like now:

Chaos Knight WIP (22)
So, with the Knight himself coming along rather nicely, I was free to take a closer look at the model’s hollow interior and tackle what has been the most fiddly part of this project so far: the actual cockpit.

Thanks to a bitz donation from fellow hobbyist Belphoebe that arrived earlier this week, I was finally able to start working on this part of the model. And while it felt like I was getting nowhere for several hours, I am now really happy with the result. Let us take a closer look and peel back the layers of the onion, so to speak:

Here’s the Knight’s torso once again:

Chaos Knight WIP (25)

Now let’s remove the top hatch:

Chaos Knight WIP (27)

Why look, it’s Baron Harrowthorne!

As you can see, the Baron is perfectly visible through the open hatch — just as planned!

Now let’s remove that carapace plate:

Chaos Knight WIP (28)

In front: Harrowthorne in his completely scratchbuilt cockpit. And in the back: The Knight’s engine block.

Now let me tell you one thing: The hollow interior of the Knight may seem huge at first glance, but if you’re endeavouring to add both a pilot and engine, you’ll find yourself running out of room very quickly! Figuring out where to put what was probably one of the most difficult things about this conversion!

Another look from the front:

Chaos Knight WIP (29)
As you can see, Harrowthorne fits in rather nicely — although it is a slightly tight fit

Now let’s take a closer look at the actual conversion work, warts and all:

Chaos Knight WIP (30)
The cockpit itself was mainly constructed from Land Raider parts: The floor is a shaved down Land Raider turret hatch, while the screens came from one of the inside panels from the same kit. The cockpit’s back wall was made from plasticard, and a couple of additional bitz were used to blend in the seams of the conversion.

The engine block is a cut down Land Raider engine. As you can see, the engine compartment is mostly hollow, except for a lonely support strut made from leftover sprue…

This all looks so nice and tidy now (at least for my usual, sloppy standard), but figuring out a configuration that worked almost drove me up the wall!

Here’s a look from a different perspective:

Chaos Knight WIP (31)
Chaos Knight WIP (32)
I’ve left the Baron himself removable for now, both in order to have an easier time painting him and to be able to take him out and glance lovingly at the model, every now and then ;) Here’s the cockpit without him:

Chaos Knight WIP (33)
A piece of sprue was glued to the floor to help position the Baron. Etched brass grating from the 40k basing set was used to detail the cockpit’s floor.

 

Now this part of the model was really a pain in the behind to get right, but having finished this also fills me with a real sense of achievement. I’ll gladly admit that I am standing on the shoulders of giants here, though: I’d never have been able to build this without taking inspiration from projects like Jeromgb’s and Spamus’s Knight conversions (which I linked further up in this thread) and Nicorex’ wonderful Black Templar Knight.

So, while I have liked the Knight model from the start, it’s now actually starting to feel like this could be a pretty awesome centrepiece model. Wish me luck! ;-)

Chaos Knight WIP (24)

One last thing I would like to share with you: Fellow Dakkanaut dantay_xv came up with an amazing idea for Barrow Harrowthorne’s background. To quote dantay himself:

The other idea I had, but again might not work would be bloody hand prints on the lower limbs and small totems or skulls at the feet of the knight like offerings or devotions

As the 4th company go to war, they walk by Harrowthornes Knight & touch a bloody hand to its armour in the hope of receiving Khorne’s blessing for a good hunt etc before going to battle.

Harrowthorne despises the men of the 4th Company for such acts of brutish superstition, but by their simple acts, his pride has been rekindled by regaining a small measure of the power he lost when honouring his debts to Angron and his World Eaters.

Like the Lord of War that the Baron is he, strides forth amongst his “charges” and reaps terror and discord on the weak and pitiful worshippers of the Corpse God.

However, the aloof-ness of the Baron, plus  the veneration which some of his men heap upon the Knight is beginning to grate on the Huntmasters nerves and some speculate that there will come a time when the 4th are called upon to go big game hunting before the Baron’s hubris becomes a threat to the Huntmasters’ rule.

 

I think this is an absolutely fantastic idea, and something that would perfectly fit my World Eaters! I may have to do one or two small adjustments in order to make the fluff fit my idea of Harrowthorne (there is no actual hubris to him, for instance, at least not when dealing with the legionaries of the 4th, and I also don’t see any emnity between him and Lord Captain Lorimar), but I’ll definitely adopt this overall concept into the “official” lore of Khorne’s Eternal Hunt :)

 

So yeah, so much for my rather obsessive work on the Chaos Knight so far. I would love to hear any feedback you might have! I have to give you fair warning here, though: I’ll only ever realistically build one of these beasts, so I will definitely take my sweet time with this! I cannot guarantee that this project will get finished quickly — so bear with me here, okay?

In any case, as always, thanks for looking and stay tuned for more!

Chaos Knight WIP (23)

 


Filed under: 40k, Chaos, Conversions, Fluff, WIP, World Eaters Tagged: 40k, background, baron harrowthorne, chaos, chaos knight, chaos space marines, cockpit, conversion, fluff, imperial knight, imperial knight interior, khorne, khorne's eternal hunt, kitbash, knight titan, WIP, world eaters

Something big, pt. 2: A bit of progress and some additional musings

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Work on my Chaos Knight continues apace: I have finally started to build the model’s second arm, and have also added some additional bitz and bobs here and there. The Knight is now rapidly approaching completion, and I think it shows:

Chaos Knight WIP (59)

Chaos Knight WIP (43)

What I really like about the model right now is that, while it’s still clearly identifiable as a Knight Titan, the various chaotic details and added armour have managed to alter the model’s silhouette quite a bit. Let’s have a look at a couple of different angles:

Chaos Knight WIP (61)

Chaos Knight WIP (72)
Chaos Knight WIP (71)
As you can see in the pictures below, the braziers from the warshrine kit were added to the Knight’s back:

Chaos Knight WIP (70)
Chaos Knight WIP (68)
Chaos Knight WIP (67)
Chaos Knight WIP (66)
I would have loved to use these to replace (or complement) the Knight’s regular exhausts, but that would have rendered the top carapace plate impossible to take off, and I really wanted to keep it flexible (so one can take a closer look at Baron Harrowthorne in his cockpit and the engine block). So the only compromise left to me was to add them to the Knight’s back at an angle that wouldn’t interfere with the carapace. That said, I don’t actually see them as braziers so much, but rather as extra exhausts that are there to vent some heat/warp energy/whatever when the Knight goes into overdrive mode.

Chaos Knight WIP (64)
Chaos Knight WIP (63)
Chaos Knight WIP (62)
As you can see in the pictures, I also added some bitz to the right shoulder pad at last. While the left one already sports a huge icon of Khorne, I want to use a World Eaters decal on the right one:

Chaos Knight WIP (41)
Of course this means that whatever I wanted to add to the pad at this point must not interfere with the position of the decal, which complicated things a bit. I tacked some spikes in the area surrounding the space where the decal will be:

Chaos Knight WIP (36)
Since I rather liked the effect, the spikes have already been glued to the shoulder pad:

Chaos Knight WIP (71)
I may still add some additional detail on top of the decal at some point — a chain of dangling skull trophies, for example. However, I will only be able to sort this out once the model has been painted.

I also realised by sheer coincidence that the standard from the Ogre Mournfang Cavalry would actually make a pretty cool banner for the Knight:

Chaos Knight WIP (38)
Chaos Knight WIP (40)
That hole at the centre of the carapace certainly looks like it was intended for something like this!  One thing I will need to do, however, is to add some kind of chaos icon to the top of the banner in order to give it a more distinct visual footprint when seen from the front:

Chaos Knight WIP (73)
I am not sure whether I like this element enough to make it a permanent addition to the model, but it might be a fun optional bit, to be added whenever I feel like it? We’ll see…

All those small additions notwithstanding, I am very aware that there’s a danger of overcluttering the model which would make it lose visual coherency. Therefore, I will try to restrain myself and only add a couple of bitz to the weapon arms in order to tie them together with the rest of the model. And then it’s time to call this conversion finished and get this big boy painted, I guess – a prospect that fills me with equal parts anticipation and dread, to be honest…

One thing I realised is how this model – and the last two years in the hobby, really – have changed my outlook on conversion projects, especially when it comes to big models:

When I got back into the hobby in 2010, I was mostly used to working with regular, infantry sized models. A Terminator seemed huge to me back then, and I remember that converting and painting my first Dreadnought seemed like an enormous undertaking. Then came a Defiler, a Basilisk, a Heldrake, the Wargrinder, and, lastly, the Knight, and without even noticing it, I grew more and more comfortable working with bigger models.

Now when I recently picked up a Black Reach Dreadnought in an ebay auction, I realised that it took me about fifteen minutes of messing around with a couple of bitz to produce something that would have taken me ages to complete a couple of years ago:

Chaos Dread early WIP
Now this guy is very, very WIP at the moment, and none of this has been glued together yet. In fact, I am not even sure whether the completed Dread will end up looking like this or completely different. I am just showing it to you to illustrate my point: That things that used to feel like the absolute pinnacle of my hobby achievements can now be accomplished in a short break between working on bigger things — a pretty cool feeling, actually ;-)

So, I would be very interested in hearing any feedback on my Chaos Knight you might have! Just drop me a comment!

And, as always, thanks for looking and stay tuned for more!

Chaos Knight WIP (60)
EDIT: David Grundy raised an excellent point in the comments about the “white space” above the Knight’s head, created by the too clean armour plate. I started working on that area right away, using some leftover parts from the warhshrine kit. Take a look:

Chaos Knight WIP (74)
Chaos Knight WIP (75)
Not only does the armour plate appear less empty and clean now, but the decoration also repeats a visual element that already appears on the model (on the shoulder pads, to be precise). Cheers for pointing this out, David! Hope you like the solution! ;)


Filed under: 40k, Chaos, Conversions, Fluff, WIP, World Eaters Tagged: 40k, background, baron harrowthorne, chaos, chaos knight, chaos space marines, conversion, Dreadnought, imperial knight, khorne, khorne's eternal hunt, kitbash, knight titan, WIP, world eaters

Stop…Hammer Time!

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So, another small update today: Having converted that big Chaos Knight model, I thought I’d work on something a tad smaller in order to relax a bit. So I went back to a couple of models I had built earlier, making an addition here and there and touching them up a bit. Today, I’d like to show you two of those models that share quite a few characteristics: Both are Chaos Lords in Terminator armour, both share quite a few common bitz and both are wielding pretty huge hammers — hence the title of this post. So, let’s take a closer look:
First up, an Iron Warriors Warsmith I converted a rather long time ago (back when Warsmiths were still a thing and Warpsmiths did not yet exist). Here’s the old version of the model:

Iron Warriors Warsmith early WIP
This guy was based on the stock Chaos Lord in Terminator armour, obviously, with a couple of custom additions: My idea was to add a few touches that would make the Lord’s allegiance to the Iron Warriors obvious. Among those touches was a huge hammer, built by combining the staff that comes with the Chaos Lord kit and a hammer head from the Ogre Kingdom’s Ironbreakers: My idea was that the stone at the centre of the hammer head had been taken from some fortress razed by the Warsmith — maybe even from the Imperial Palace on Terra?

The other slightly eclectic choice was to add a Dark Eldar Talos claw to the model’s right arm: Though the sinister, augmetic look was rather nice, the hand did end up looking a bit too big…

Anyway, when I recently came across the model, I realised that both of those ideas had been pretty cool, but that I could do better, replacing those slightly eclectic elements with bitz that would keep the overall look but fit the model better. So here’s the touched up model for you:

Iron Warriors Warsmith WIP (1)
Iron Warriors Warsmith WIP (2)
Iron Warriors Warsmith WIP (3)
The Talos claw was replaced with a very cool power claw from the Raptor kit. It may be ever so slightly less sinister, but the proportions seem far more plausible now! The new hammer head came from the Dragon Ogres, and while the weapon still looks like its head could have been cut from the remains of a razed fortress, I think the weapon is now far more befitting a commander of the IV legion.

All in all, the model seems like a more seamless kitbash now, and I am rather happy with that — I should probably make some time for getting this chap painted, come to think of it…

The second model isn’t quite as old: Some of you might remember my attempt to build a model wearing armour inspired by Mk 1 Tactical Dreadnought Armour earlier this year. Here’s the model that came from that attempt:

Hammertime (7)
When we last saw this guy, quite a few parts of him were still provisionally tacked together with modelling putty. I also wasn’t perfectly sure about the weapon in his right hand.

Anyway, I am really happy to say that I have finally sorted out the last few rough patches on the model and can present the mostly finished conversion to you today. Take a look:

The Doomwall WIP (1)

The Doomwall WIP (2)
The Doomwall WIP (4)
I do of course realise that the armour does not perfectly represent Mk 1 armour, but I still think the sloped shoulder pads serve as a very strong callback to that particular design. In any case, I just wanted to make this armour look like an ancient, artificer crafted piece of equipment, a true relic from the earliest days of the Great Crusade.

Beyond the shoulder pads, I tried to incorporate several elements recalling older armour marks, such as the crest of horse hair atop the armour (a callback to the older Cataphractii artwork). I also built a weapon system resembling that seen on the Talon of Horus for the left hand — basically for the heck of it, to tell you the truth, but also because I like the idea that an immensely old and valuable suit of warplate such as this would feature equally impressive integrated weapons.

Oh, and you will have realised that the DA maul has been replaced with a Space Wolves thunder hammer: My reasoning behind this is that the stylised wolf head on the weapon would work equally well as a representation of the War Hounds, the original identity of the XII legion. So the hammer is an ancient relic of the legion as well, predating its name change and descent into madness.

I also worked on the model’s back quite a bit, using a shaved down old CSM backpack in order to make the armour’s back resemble the reactor section that can be seen on FW’s Cataphractii models:

The Doomwall WIP (3)
It has taken a very long time to finish this model, but I am really happy with the result: I imagine this guy to be Lord Captain Lorimar’s taciturn bodyguard, called “The Doomwall”. I actually already have quite a bit of backstory for this guy in the back of my head, but all in its good time. For now, I am more than happy with the hulking, implacable look I have managed to create on the model!
Here are both models next to each other:

Chaos Lords with Hammers
Even though both are based on the same model, I think I have managed to make them look reasonably different, don’t you think?

Anyway, working on these has been rather refreshing after working on that huge Knight model ;)

Feel free to let me know any feedback or suggestions you might have! And, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Chaos, Conversions, WIP, World Eaters Tagged: 40k, chaos, chaos lord, chaos space marines, conversion, doomwall, hammer, huntmaster, Iron Warriors, khorne, khorne's eternal hunt, kitbash, mk 1 terminator, warsmith, WIP, world eaters

Another brick in the wall…

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Just a short – and belated – post for today, but one that is still very close to my heart: Thanks to the feedback of my fellow converters and kitbashers, I have been able to improve my recent model for the Doomwall. So here’s where we left off last time:

The Doomwall WIP (2)
First up, fellow hobbyist Moltar suggested adding an ammo feed to the “Not-Talon of Horus”, and he was totally right, of course. Good thing I still had an ammo feed from an old CSM heavy bolter lying around, which made this addition a very easy one! Here’s the result:

The Doomwall WIP (6)
The Doomwall WIP (5)
I also realised that an earlier, tacked-together incarnation of the model had sported a shaved down chaos knight pauldron above its head as an additional cowl:

Hammertime (9)
The original idea behind this was to make the head look more recessed, creating an even closer resemblance to the actual Mk 1 Terminator artwork:

Mk_01_concept
When I tidied up the conversion last week, this element just fell by the wayside at first, because it seemed like there was no space for the cowl. But after a bit of deliberation, I tried to incorporate it once more. Which ended up looking like this:

The Doomwall WIP (8)
I was already pretty pleased with the even more bulky, hulking look created by the cowl. But there was also a problem: The added element slightly changed the alignment of the shoulder pads, so it became more obvious that they were basically hollow if one looked at the model from straight above:

The Doomwall WIP (10)
Not the biggest problem in the world, certainly, but as Moltar very succinctly pointed out:

I like the idea, but hate the hollow holes. They would eat away at my soul every time I notice them.

And while this may sound slightly overdramatic, he was totally right of course: It’s little things like these that distinguish a fairly cool model from a great one, so I realised I had to address this problem — or feel utterly defeated every time I looked at the model from the wrong angle…

Fortunately enough, help arrived from the online community once again, with Obsidian Raven making an excellent point:

To fix the issue of his pauldrons appearing hollow from the top,why not use some well-sized plasticard Rod to add visible Struts to the interior of the pauldron, so that it seems like its deliberately raised off the shoulder as part of the armour design?

With this idea in mind, I dug around the old tool shed in order to find something that would help me. And lo and behold, I came across this:

The Doomwall WIP (11)
And, for some reason that probably hits at something severely wrong with my neuro-chemistry, I was immediately reminded of the support struts appearing in various pieces of Mk 1 artwork. So maybe plugging those holes in the shoulder pads would actually lead to a chance at making the armour look even more accurate?

So I cut off some short sections from the whole and glued them to the underside of the pauldrons. My hope is that, when painted silver, they will actually suggest the support structure underneath the pauldrons. Here’s what the result looks like:

The Doomwall WIP (15)

As you can see, the red parts do a pretty good job of filling the empty space. Plus they could reasonably pass for some hydraulic struts hidden underneath the armour.

Now in a perfect world, I would have had this idea before the topknot had been glued in place, so I would have had the chance to build something approximating the “spine” you can see running along the back of the armour in the piece of artwork above. But maybe it’s for the best I didn’t: I really like the topknot, and it’s an element I definitely wanted to include, yet it would probably have interfered with the armour spine.

Anyway, here’s the model as it looks like now:

The Doomwall WIP (13)
The Doomwall WIP (12)
The Doomwall WIP (14)
Of course it does look a little strange now, with those bright red parts visible on top. So here’s a greyscale image for you, to better appreciate the conversion:

The Doomwall WIP (16)
Granted, fussing over minuscule details like this might seem a bit overly obsessed. But then, precisely because the model doesn’t wear perfectly accurate Mk 1 armour, it’s all the more important to get enough of the key visual cues right to make it suitably believable. And, once again, I am indebted to the great feedback I’ve received from fellow hobbyists online!

The last thing left to sort out is the hammer: Several people have pointed out that the SW runes are slightly distracting on a Khornate model, and I already have a couple of small brass Khorne runes set aside to be glued to the sides of the weapon. And after that, it’s off to the painting table for the Doomwall, I suppose.

Until then, though, feel free to share any feedback, suggestions or questions you might have! And, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Chaos, Conversions, WIP, World Eaters Tagged: +, 40k, chaos, chaos lord, chaos space marines, conversion, doomwall, huntmaster, khorne, khorne's eternal hunt, kitbash, mk 1 terminator, mk 1 terminator armour, Terminator, terminator lord, WIP, world eaters

More chaos – some of it intentional…

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I realise this week’s update is late again, plus it might be slightly less substantial than I would have liked. But since I’ve been suffering from a bad back for the last two days, I wasn’t really in shape for any earth-shattering content, so all I can offer you today is a small update on my various chaos projects — I hope you won’t mind ;-)

So anyway, let’s take a look at what’s on my desk right now:

I. Hey, it’s that guy again…

This will be our last look at the unpainted model for the Doomwall, promise ;) I added some chaotic decoration to his warhammer, and with that the model is finished:

The Doomwall WIP (17)
The Doomwall WIP (18)
The Doomwall WIP (19)
The Doomwall WIP (20)
The Doomwall WIP (21)
The Doomwall WIP (22)
Like I said before, I am super happy with how this model turned out, and I will hopefully start painting this big guy as soon as my back stops acting up!

II. Red Butcher

While I was working on a Terminator model anyway, I took the chance to also revisit another model in TDA: You may remember the two Red Butchers I purchased a while ago. One became a character named Raas the Butcher:

Raas the Butcher (2)
And the other one looked like this when we last saw him:

Second Red Butcher WIP (1)
However, there was a problem with this guy: I want all of the Terminators in Captain Lorimar’s retinue to be fairly unique characters. And this guy shared exactly the same face mask as Raas the Butcher above — actually one of my main gripes with the Red Butchers in the first place! What’s more, in this case the mask really seemed to work against the model’s overall pose, leading to a model that’s neither here or there composition-wise. So I carefully started cutting (and also swapped in a new arm). Here’s what the WIP looks like right now:

Second Red Butcher WIP (5)
Second Red Butcher WIP (6)
Both the face and arms may still be subject to change at this point, but I feel like getting rid of the original head was the right decision!

III. Knight Fever

And finally, a look at the current state of my very own Chaos Knight. As you may remember, the overall conversion was basically finished last time, so only a bit of detail work remained.

Chaos Knight WIP (80)
So I only made some minor changes to the prior version of the model: Thanks to a bitz drop from my buddy Biohazard, I was able to use a defiler bit as a muzzle on the Knight’s main cannon — the part is just a perfect fit for that! I also added some spikes to the gun barrel in order to make it look slightly less plain. And a chain was added to the Knight’s left greave, bringing it more in line with the pauldron on the same side.

Anyway, this is what the pretty much finished Knight looks like now:

Chaos Knight WIP (77)
Chaos Knight WIP (83)
Chaos Knight WIP (85)
Chaos Knight WIP (87)
Chaos Knight WIP (89)
Chaos Knight WIP (90)
Chaos Knight WIP (92)
The one thing still missing at this point are some dangling chains that I want to add to the weapons and arms, and after that, I suppose I don’t have any more excuses to put off painting this guy any longer?! Speaking of which, I am already making plans for one particular area of the paintjob, at least:

Those of you who have been following my work on this model so far might remember one particular idea supplied by fellow hobbyist dantay_XV. In his own words:

The other idea I had, but again might not work would be bloody hand prints on the lower limbs and small totems or skulls at the feet of the knight like offerings or devotions. As the 4th company go to war, they walk by Harrowthorne’s Knight & touch a bloody hand to its armour in the hope of receiving Khorne’s blessing for a good hunt etc before going to battle.

Not only did this seem like a beautifully fluffy addition to the Baron’s background, but I also began asking myself whether it would be possible to incorporate the bloody handprints on the actual model. So here’s what I did: I used a GW plastic hand trophy (from the old Night Goblin kit, if memory serves) and made a simple press mold from it, using GS. The two hands were made, using more GS. And these were then coated with Tamiya Clear Red to be used as some kind of “stamp”, so to speak:

Handprints (1)
So far, my attempts at creating the “bloody handprint” effect have been limited to paper, though. Here are the first results:

Handprints (2)
As you can see, while some of the handprints do look pretty convincing, I am not yet able to make sure that this effect works 100% of the time. So I’ll need to work on the process a bit, in order to make sure it’s more or less foolproof, lest I ruin a very expensive model. But the results so far definitely merit some further exploration, don’t you think?

Chaos Knight WIP (79)

IV. A new home for the XIIth

And finally, a shout out to a thread you might find interesting: All those of you who either contemplate starting their own World Eaters force or who already are commanders of the Eaters of Worlds (both in their Heresy and post-Heresy incarnations), let me just point you towards a little community topic recently started over at The Bolter and Chainsword by renowned Skull Championess Flint13, with a little support from some other blood crazy maniacs, including yours truly:

The World Eaters players over there are having a little roll call to assemble all the various companies and warbands of our glorious legion, and we are hoping this topic can become a new home for the forumites at B&C for discussing topics relevant for our great legion, as well as a way of assembling the full might of the XIIth. So whether you want to join the ranks of the World Eaters, already own a warband or are just looking for some inspiration, it’s all in good fun, so head over there and go take a look:

WE_banner_02

And with that, our little emergency update is complete. Wish me a speedy recovery, people ;-) And feel free to let me hear any feedback you might have.

As always, thanks for looking and stay tuned for more!


Filed under: 40k, Chaos, Conversions, Fluff, WIP, World Eaters Tagged: 40k, background, baron harrowthorne, cataphractii, chaos, chaos knight, chaos lord, chaos space marines, conversion, imperial knight, khorne, khorne's eternal hunt, kitbash, knight titan, mk 1 terminator, mk 1 terminator armour, red butcher, Terminator, the bolter & chainsword, the doomwall, WIP, world eaters, world eaters community

Kitbashes from opposite ends of 40k

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Kitbashing seems to be my most productive hobby activity at the moment: While converting plastic models has been my favourite part of the hobby for a long time, I seem to have worked myself into a bit of a kitbashing frenzy right now, using my work on various conversions as a means to relax. This might be a disappointment to those of you who would like to see some painted plastic on this blog, for a change — I can merely ask you to bear with me here: I will get around to doing some painting eventually, promise ;)

In the meantime, I do have to show a number of new kitbashes to show you: Three wildly different projects from opposite ends of the Warhammer 40,000 universe, so to speak. Here we go:

 

1. Golden Boys

Granted, it has been some time since we last heard of my kitbashed Legio Custodes army — but the project is far from dead, I assure you! By way of proof, let me show you two (fairly) recent kitbashes I made for this project:

First of, a conversion I am extremely happy with: Meet Constantin Valdor, Chief-Custodian and Captain General of the Legio Custodes:

Constantin Valdor WIP (1)
Constantin Valdor WIP (2)
Constantin Valdor WIP (3)
Even though it’s only a Space Marine based kitbash, I believe most of the visual cues are there to make the model a reasonable approximation of the artwork for Valdor. While most conversions have him running forward, however, this one is clearly more static, resembling his appearance in this piece of artwork.

Constantin Valdor WIP (4)

As you can see, most of the bitz for the conversion came from the Sternguard kit, which is basically your go-to source when it comes to building ostentatious looking Marine characters. The kit has also given me the chance to touch up a couple of earlier conversions, among them one of the Marines for my squad in various marks of power armour. Here’s the old version of the model in question:

Squad Asklepian 22
I think we can all agree that the legs on this guy were a little iffy. Fortunately, one of the beautiful leg pairs from the Sternguard kit allowed me to give this guy a bit more presence. Take a look:

Squad Asklepian 32
Squad Asklepian 31
The model now looks quite a bit more massive than before, which I think is a rather nice fit for the slightly clunky, archaic looking armour on the upper body.

So here are the two models together:

Squad Asklepian 33
My small Custodes project may be far from finished, but it’s a great little sandbox I can always return to in order to tinker away on a model or two for a while. It also helps me get the urge to build blinged-out loyalists out of my system, which is a great help when I need to stay focused on my more chaotic projects ;)

2. Lord of the Fallen

Next up, a very recent kitbash: Last Sunday evening, I sat down and converted my own version of Cypher, apropos of nothing. I didn’t even need the model from a gameplay perspective, mind you: I just felt that Cypher had been a staple of the CSM background for so long that I needed to build my own version. Here it is:

Cypher WIP (1)
Cypher WIP (2)
Cypher WIP (3)
Cypher WIP (4)

As you can see, the conversion was based on the model for Interrogator Chaplain Seraphicus from the Dark Vengeance limited edition set I purchased back in 2012. It did feel kind of sacrilegious to cut apart a limited edition model like this, to be honest, but I figured it wouldn’t do any good to leave the model lying around for another two years — plus I will need those lovely smokestacks from Seraphicus’s backpack when I eventually convert the 4th assault company’s Apothecary, so that made the decision a bit easier ;) What’s more, fellow hobbyist and Skull-Championess Flint13 pointed out that desecrating an Interrogator Chaplain by converting him into the Dark Angels’ worst enemy was strangely fitting, in a way…

Beyond those considerations, the conversion is fairly straightforward from a structural perspective, which gave me the liberty of lavishing some extra work on a couple of small details: I originally considered having him in a more static pose, with the arms held down. But when it came to building the model, I just couldn’t resist spacing his arms as far apart as I did, making it look like he’s covering a huge area with his shots — it’s just the way I imagine him in the midst of battle, guns blazing, and it works for me. I also obsessed over which pistols to use for the conversion for quite a while (and I am really happy with my eventual choice). And I spent far more work on that backpack than I would care to admit…

Cypher WIP (5)

 

3.  A daemonic gladiator

And finally, as if to prove that I haven’t forgotten my World Eaters, a very early WIP I am currently working on:
I have gone on record saying that I am not a huge fan of the fairly underwhelming plastic Daemon Prince kit. In fact, I kitbashed my first own Daemon Prince at one point, partly out of a desire to avoid having to use the “official” model. But as karma would have it, I did still have a mostly complete Daemon Prince kit lying around, and I felt the urge to challenge myself with trying to come up with a version of the model that fits the gladiatorial look and feel of the World Eaters more closely, while trying to dial back some of the cartoon villain look. Here’s the result:

World Eaters Daemon Prince (4)
World Eaters Daemon Prince (3)
The model’s nowhere near finished, of course: What you see above was only started yesterday afternoon, but I think I may be on to something here…?

 

Anyway, so far for my current kitbashes — they really serve as a great way to relax for me, funnily enough, and as the one part of the hobby that I never seem to tire of.

So, let me know whatever feedback or suggestions you might have in the comments! And, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Chaos, Conversions, Custodes, WIP, World Eaters Tagged: 40k, adeptus custodes, chaos, chaos space marines, constantin valdor, conversion, cypher, daemon prince, dark angels, dark vengeance, fallen angels, khorne, khorne's eternal hunt, kitbash, legio custodes, lord cypher, WIP, world eaters

Kitbashes from opposite ends of 40k, pt. 2

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You might feel inclined to call my scheduling slightly scattershot – and you’d be right – but I already have an update to my last post, further eloborating on each of the respective conversion projects, and I simply want to share the results with you, so let’s take a look: ;)

 

1. Custodes

Certainly the smallest of the updates, but even after showing you this Custodian in archaic power armour…

Squad Asklepian 31
…I just couldn’t stop myself from tweaking the kitbash even further. The photo above made me realise that the model’s waist seemed rather waspish, for one, so I tried bulking it out a little:

Squad Asklepian (34)
I used some leftover Terminator armour plates for this task, and I have to say I rather like the added bulk! And while I was added, I could not resist replacing the left shoulder pad with a studded one from the Sternguard kit, mirroring the studded leg armour on that side — in fact, I should probably have done this from the get go!

Squad Asklepian (35)
Just some small changes, admittedly, but they help me homing in on what I want the finished model to look like!

2. More Fallen Angels

I should have known before that converting my own version of Cypher wouldn’t be the actual end of this particular project. As a matter of fact, it only took a small remark from fellow hobbyist ghosty over on Dakka to provide me with the urge to kitbash some additional Fallen Angels — stupid hobby ADD!

Fortunately enough, I still did have quite a few DA bitz as well as some leftover Dark Angels from the Dark Vengeance boxed set lying around, so indulging my fancy was really easy enough ;)

So I built two test models for a small squad (or Kill Team) of Fallen Angels. Take a look:

Fallen Angels (1)
This first model was built from the DA Sergeant that came with Dark Vengeance. I simply replaced his weapons and head and added some additional bitz and bobs.

The second model was mainly a kitbash from different Space Marine bitz with a chaos bit or two thrown into the mix:

Fallen Angels (3)
Fallen Angels (2)
One thing that was important to me was that these guys’ allegiance was supposed to be somewhat ambiguous. Yes, they are more ragged and more sinister than your average Dark Angel, but even if they are followers of chaos at this point, it’s out of necessity rather than conviction. That’s why I restrained myself when it came to adding chaotic and spiky bitz. They’ll also fit together nicely with my Cypher conversion, I believe.

I also started working on a Fallen in Terminator armour to accompany these guys. Once again, instead of going for straight out chaotic spikyness, I tried to achieve the brooding, sinister look you see in some of GW’s own artwork for Fallen Angels, with only some slightly heretical touches here and there…

Fallen Angels Terminator WIP (2)
Fallen Angels Terminator WIP (1)
Fallen Angels Terminator WIP (3)
Granted, the huge daemon sword is a bit of a giveaway, but again, I like the idea that this is a weapon that the Fallen picked up by necessity rather than inclination. I also have to admit that the helmet remains a bit of an experiment at this point — feel free to let me know what you think!

Here are all of my Fallen together:

Fallen Angels (5)

 

3.  World Eaters Daemon Prince

Some more work went into my World Eaters Daemon Prince, in order to tidy up the conversion a bit.

World Eaters Daemon Prince (6)
The main addition is a tangle of Butcher’s Nails implants on the model’s back:

World Eaters Daemon Prince (7)
I am pretty happy with how that turned out!

my original plan for the huge collar the Daemon Prince wore in the previous post was to place it around the model’s neck and have it rest atop the crest of cables — but that didn’t end up looking quite as cool as I had hoped. So I tried a slightly different approach, halving the collar and using it almost like a heretical version of the Space Marines’ Iron Halo:

World Eaters Daemon Prince (13)
World Eaters Daemon Prince (14)
One last thing I did was to try adding the wings from the Daemon Prince kit. I wasn’t even sure whether I wanted to add any wings to this guy, to be honest, but I at least wanted to find out how the model would look with them:

World Eaters Daemon Prince (16)

World Eaters Daemon Prince (17)
And to be perfectly honest with you, I really rather like the bulk and presence they add to the model — what do you think?

 

So yeah, those are the three kitbashing projects that have kept me occupied this weekend. I would love to hear any feedback you might have! Oh, and a warning in advance: The next update might be slightly late for work related reasons, so use this one to tide you over until then, alright? ;)

In any case, thanks for looking and stay tuned for more!


Filed under: 40k, Chaos, Conversions, Custodes, WIP, World Eaters Tagged: 40k, adeptus custodes, chaos space marines, conversion, cypher, daemon prince, dark angels, dark vengeance, fallen angels, khorne, khorne's eternal hunt, kitbash, legio custodes, Terminator, WIP, world eaters

Cry Wolf! A look at the latest Space Wolves release

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With GW’s release schedule growing ever more crazy of late, it has become quite a task to hang on and try to chronicle all the new toys! That said, with the Grey Knights already having received their new Codex and the first pictures of a massive WFB Undead release already making the rounds, I think it’s safe to consider the small pocket of new Space Wolves kits completed, so let’s just discuss these for today, right?

Space Wolves Release 2014 (1)
When I first got into the hobby, my attitude towards the Space Wolves was a rather apathetic one: They basically looked like Space Marine Vikings to me, which I didn’t find all that appealing back then. The fact that the – rather small – models in those days seemed more or less buried in viking-esque decoration didn’t help either.

Since then, I have grown more and more fond of the Space Wolves over the years. Maybe my personal tastes have evolved, maybe it’s the fact that GW’s designers have done a rather good job of making the faction more interesting (both by including some additional visual influences beyond the viking look and by coming up with some wonderfully versatile and beautifully detailed plastic kits). In any case, the picture of hulking, fur clad warriors with elongated canines seems more attractive to me nowadaways than it did back then. So what about this new Space Wolves release, then? Let’s take a closer look at the new kits and, as always, discuss their conversion and kitbashing potential as well.

At first glance, this release seems far less substantial than the last ones — at least looking at the numbers. Upon closer inspection, however, it becomes obvious that this is a release with all the fat trimmed off – but quite a bit of substance underneath. Let’s take a closer look:

 

Stormwolf Assault Vehicle / Stormfang Gunship:

Space Wolves Release 2014 (5)
Well, here it is at last: A dedicated flyer for the Space Wolves. GW could have made it easy for themselves on this one, just slightly revamping one of the vanilla flyers like the Storm Talon or Storm Raven, and no one would have been the wiser. But in a fairly surprising move, we get a model that is equal parts reminiscent of the longships of Fenris (yeah right!) and of Forgeworld’s Cestus Assault Ram. Say what you want, but that seems like going above and beyond the requirements to me ;)

While the resemblance to the Cestus is indeed uncanny, the model also features some visual callbacks to the last few Space Marine flyers (just check out the cockpit section).

All in all, making this model resemble both a Forgeworld flyer as well as the rest of the “Vanilla Marine” flyers is a pretty sound strategy, and I have to say I really like the overall look of the model. In fact, after the Dark Talon, this is the second time that the non-Codex Astartes chapters actually get a cooler flyer model than vanilla Marines, in my opinion.

Oh, and a flyer transporting an angry pack of Space Wolves into battle by way of a storm ramp also seems like a rather good fit for the chapter from a background perspective!

The other option for the kit is to be assembled as the Stormfang Gunship, with an enormous Helfrost Destructor cannon replacing the transport compartment:

Space Wolves Release 2014 (4)

There’s really not much to say about this variant from a visual standpoint, seeing how it’s pretty much exactly the same model, except for the gun. The extra versatility is nice, of course. However, let me also take this opportunity to say that I’ll just be ignoring some of the new fluff shenanigans concerning “Glimmerfrost Crytals”, “alien ice that never melts” and the whole deal with Space Wolves now obviously being themed around ice magic: The wolves riding on wolves I could get behind, but this just seems like GW borrowed some World of Warcraft lore right there. Luckily, we’ll only discuss the models here, so that stuff can go happily ignored.

So yeah, back on topic:  I really like this model! It’s an interesting and fairly creative addition to the growing catalogue of Space Marine flyers. Good job, GW!

 

Space Wolves Venerable Dread / Bjorn the Fell-Handed / Murderfang

Space Wolves Release 2014 (7)
Alright, this is it: The Dreadnought combi-kit to end all Dreadnought combi-kits! While the Blood Angels Dreadnought can also be assembled as three different variants, this big guy comes with pretty much all the weapon options available to a Dreadnought (plus another, stupidly winter-themed, Space Wolves-exclusive gun) and even provides us with the bitz to build one of the oldest characters in 40k (both in the game and in-universe): Bjorn the Fell-Handed.

Let’s take a look at the proverbial Wolf in the Room first:

Space Wolves Release 2014 (10)The original model for Bjorn comes from a time when all Dreadnoughts were basically looking like ambulatory refridgerators. The new version keeps that design and features all the telltale clues of the original model: the weapons (ridiculously large power claw included), the various wolf pelts and a sarcophagus very similar to that of the original metal version. All of this makes it easy to build a perfect representation of Bjorn in glorious plastic. Huzzah!

My favourite part about the model has to be the wonderul idea to turn the images from Bjorn’s original back banner into engravings for his actual Dreadnought body — a brilliant touch that makes the model instantly recognisable! The fact that those small bitz are a near perfect representation of the older artwork is a testament to the improvements in plastic model design. Just take a closer look:

Space Wolves Release 2014 (12)
That said, I would have hoped for a body design closer to the plastic Venerable Dread or the various Forgeworld Dreads, complete with a separate head — it would just have seemed more fitting for an ancient hero like Bjorn. But maybe changing the classic design just seemed like too big a sacrilege to GW’s designers? In any case, the kit comes with enough additional bitz to build just such a sarcophagus, if you are that way inclined, so all’s well with the world!

If I have one gripe with the model, it’s the claw:

Space Wolves Release 2014 (11)
Bjorn’s original claw was curved, vicious looking and pretty much perfectly proportioned. The new version just seems too long and overly ornamental: It looks like the designer was trying to hard. Again, this is just a minor problem, though, and easy enough to change with one of the different bitz from the kit. Apart from that, the model is a great modern representation of an ancient hero!

But that’s not nearly all there is: The kit can also be assembled to represent a Space Wolves Venerable Dreadnought:

Space Wolves Release 2014 (9)
This version of the kit seems to get the least coverage so far — and entirely undeservedly so, at least from a modeling standpoint: A look at the sprue reveals a veritable cornucopia of weapon options for this guy, and all of them seem to be just as easy to exchange as the weapons from the regular Venerable Dreadnought. You may just as well discard all of those weapon options, though, because you also get what may just be the most awesome set of Dreadnought weapons ever: the huge axe and shield.

Those are really the icing on the cake, allowing hobbyists to build a Dread that really looks like an ancient Fenrisian warrior! In fact, my initial reaction to this version of the model, rules notwithstanding, was: Why would you want to build your Ven Dread any other way?

[I also have it on good authority that these perfectly fit the 54mm scale, so if anyone were to, say, convert a 54mm Space Wolf based on the old model for Brother Artemis, this is definitely the way to go.]

The kit also provides lots and lots of decorative trinkets (among them a very nice, wolf-shaped grenade launcher) to make your Dread as impressive as it needs to be. Again, I do have one minor gripe: The wolf skull head, while awesome in concept, looks like the Dread is wondering whether or not he left the stove on at home. But since an alternate head is provided (and basically any Space Marine head can be swapped in), this is not a major problem.

The third and final option would be to use this kit to build Murderfang:

Space Wolves Release 2014 (13)
This guy represents a Dreadnought forever enslaved to the curse of the Wulfen, which makes him one angry guy (this is basically a differently-coloured World Eaters Dread, you know ;) ). The slightly tweaked pose and clawed hands definitely give off a feeling of aggression and brutality, which is a perfect fit.

The claws are also quite awesome in and of themselves:

Space Wolves Release 2014 (15)
Again, let’s just ignore the nonsense of them being made from the aforementioned alien ice that never melts — let’s rather imagine how cool they would look painted like volcanic glass (not on a SW Dread of course, but still…).

One thing that should be awesome but doesn’t quite work for me is the head:

Space Wolves Release 2014 (14)
It’s easy enough to see what the designer was going to do here: Show us the face of a veteran savaged by the Space Wolves’ blood curse. And while it’s definitely nice to get a bit of a shout out to the Wulfen – in plastic, no less – it doesn’t quite work, if you ask me: Not only does the face look like an angry hair metal bandleader, but bare heads on Dreads should really be limited to Helbrutes in my opinion: They are so mutated that the pilot’s corpse has basically bonded with the Dread. On a loyalist Dreadnought, even on an angry one, having an uncovered head peeking from out of the amniotic tank somehow seems pretty implausible…

I also feel that a stylised, snarling wolf’s head would have been a cooler option, but that’s just me. In any case, the flexibility of the kit really lets you add in whatever head you want here.

All in all, this may just be the most flexible Dreadnought kit released to date. The only thing holding it back is the fact that the amount of Space Wolf decoration makes it mostly unusable for any other loyalist chapter. It would make a brilliant alternate Chaos Dreadnought kit, though, for those of use who prefer a less mutated look — and, indeed, if I ever get another Dreadnought kit, it will certainly be one of these! This guy is definitely the high point of the release for me!

 

Logan Grimnar on Stormrider

Space Wolves Release 2014 (16)
Oh boy, leave it to GW to produce at least one highly divisive kit per release: The Space Wolves’ chapter master riding an antigrav sled has definitely set the hobby scene ablaze: Comments about “Santa Grimnar” abound, people are once again convinced that GW’s designers have finally lost it, yadda yadda yadda… you know the drill ;)

In all seriousness, it may be a bit much: The idea of an antigrav sled pulled by giant wolves does need some getting used to. Then again, this is certainly not a departure from the latest visual development: We knew what we were in for once the Thunder Wolves hit. And the Space Wolves are now so imbued with viking and celtic warrior culture tropes that this thing doesn’t even seem all that shocking, if you think about it…

In any case, let’s ignore Stormrider for a second and focus on Logan himself:

Space Wolves Release 2014 (17)
I think we can all agree that he is looking absolutely excellent: Admittedly, he’s quite a bit less dynamic than Jes Goodwin’s prior version of the model, but that probably could not be helped, with the model needing to look good both with or without his sled. Beyond that, he is everything a Space Wolves warrior king should be: towering, bearded and snarling, bedecked in countless trinkets.

Probably my favourite part about this model is that it also serves as an excellent proof of concept: It’s clear now that special characters in plastic can look absolutely gorgeous and pretty much exactly as detailed and impressive as Finecast models, and I love that!

As for the sled,…you know what? I kind of like it. Granted, it may be over the top, anachronistic, slightly cheesy. But if you imagine this guy as this huge, legendary warrior king from a culture of seafaring viking-celts, it may just work. It also adds one more chariot to the world of 40k, which is, at the very least, interesting. And there are several touches about the model itself that I like: The engravings showing Logan’s acquisition of the axe Morkai as well as his fight against a – strangely tyranid-looking – Kraken, for example. And to be perfectly honest, I would just love to cut off that huge wolf head and use it on a Dreadnought, a converted juggernaut (used as a mount for a traitorous Space Wolf) or something similar…

Space Wolves Release 2014 (18)

No, my main problem with the sled isn’t that it’s over the top or unrealistic or cheesy (because neither of those should really be categories in a game where people fight using chainsaw swords and miniature rocket-launchers). I am not that fond of the wolves, though: They look a tad cartoony to me (it’s been the same with the Thunder Wolves) and the way they are attached to the sled by way of bionic implants just seems a bit iffy. There was an explanation in WD about how these wolves could not be harnessed and collared and that the augmetics were basically the only way to make them pull a sled like that — but come on. Personally speaking, I would have preferred several of the – much better designed – Fenrisian Wolves to be pulling Stormrider.

But you know what: If you really hate the sled, if you just cannot bear to look at it, if you cannot see a way to make it work for you…

…you can just use Grimnar without it, as in the old days. Jeez.

All in all, sled or no sled, this model is interesting in that it sets a very high standard for future plastic chapter masters in particular and special characters in general. I am really looking forward to seeing where we go from here!

 

Conversion options:

Where bitz from Blood Angels or Dark Angels kits are fairly easy to use for all kinds of Space Marine armies, the amount of trinkets and trophies on Space Wolves gear makes the use for these kits rather limited. Ultramarines players won’t have too much fun with this release, along with a couple of similarly “simple and clean” chapters. That said, some of this stuff will be extremely useful for chaos players, because the heavily decorated, sometimes quite feral Space Wolves parts can be a rather nice fit for the traitor legions — especially if someone were, you know, building a World Eaters army based on the concept of a hunting party, for instance. *Wink wink* ;)

In fact, I’ll admit that this release makes me consider playing my World Eaters as Space Wolves for the first time in earnest. I mean, can you imagine a chaotic version of Stormrider, pulled by juggernauts and serving as a chariot to Lord Captain Lorimar…? That would be awesome, wouldn’t it? Could those wolf heads on the Stormwolf’s hull not represent the ancient legion badge of the War Hounds, and wouldn’t a vehicle like that be perfect to transport a squad o frothing madmen clad in red and brass into battle? Wouldn’t the rules for Murderfang be the perfect representation of Brother Marax the Fallen? Ah, one can always dream…

The good thing is that I can really have my cake and eat it too in this case: Some of this stuff could really come in handy for the small detachment of traitorous Space Wolves accompanying Khorne’s Eternal Hunt. Take the Dreadnought multikit, for instance: Like I said earlier, it would make a brilliant, less mutated Chaos Dreadnought/Helbrute. Just check out my buddy Biohazard’s amazing Dreadnought kitbashes that were made using the new kit!

So, to make a long story short, I think I might yet have some fun with stuff from this release at some point… ;)

 

All in all, I’ll call this a limited but extremely focused release, adding some really awesome stuff to what is already one of the best Space Marine model lines. If I have one regret, it’s that the release didn’t give us some plastic Wulfen, because I would really have loved to see those guys again! As it stands, though, each part of the release adds something meaningful to the Space Wolves catalogue — which cannot be said for some of the new supplements and dataslates, one of which mostlyseems like a way of selling off the remaining, twenty year old SW special characters. But that’s a story for another time (or another blog, really).  From a modeling perspective, I am really rather happy with this release, even though it may not be monumental.

So what about you: Do you like the new kits? Do you feel hatred for “Santa Grimnar”? Would you like to share your own opinion or conversion ideas? I’d be happy to hear from you in the comments section!

As always, thanks for looking and stay tuned for more!


Filed under: 40k, Conversions Tagged: 40k, conversion, games workshop, kitbash, release, review, space wolves

Inquisitor 28: Long time no see…

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Right, let me start by apologising for missing an update last week. Truth be told, I am just a bit burned out on blogging at the moment, sometimes struggling to come up with a post I consider up to my quality standards — whatever those may be ;) While I could probably merrily kitbash new models all day, it’s sometimes a challenge to actually sit down and write about them as well, but at the same time, I feel I want the posts on this blog to at least have a certain substance to them. Maybe I just need my own Remembrancer to chronicle my hobby work?

Anyway, to make a long story short: Don’t fret if the updating schedule gets a little scattershot for a while — I don’t want this to feel like work, but rather like a fun activity, and if missing a weekly update or two is what it takes to prevent this blog from turning into yet another deadline I have to meet, then that’s the way it’s got to be.

So, with that out of the way, let’s move on to more interesting topics, because I do in fact have something new to show you:

It’s been quite a while since I last posted anything related to the world of INQ28, so I think it’s high time I changed that. So let me share the progress on some of my INQ28 projects with you today.

 

I. Finally — paint!

Let’s start with something we haven’t seen in a while: Some actually painted models — yay! ;)

First up, a model I already posted on this blog a while ago: A servitor/savant model that will be used as a painter in my planned mini-diorama of an Imperial Lord Militant having his portrait painted. See the original story here.

Savant01
Savant02
Savant03
Savant04
As you can see, the base model in this case was an older GW Savant model — which is easily one of my favourite Inquisitorial models. Unfortunately, the model’s face suffered from a rather serious miscast that I had to repair by adding a bionic eye. However, since the model came pre-undercoated, I only learned precisely how damaged the face was during painting. I did my best to return some of the lost detail through the deft appliance of washes and highlights, but there was only so much I could do.

One thing I am really happy with is the writing on the parchment: This was achieved by carefully applying a decal from the (very nice) Sisters of Battle decal sheet.

Oh, and the model’s base was left completely bare for now, seeing how the model will ultimately become a part of the aforementioned mini-diorama, so before I do anything with the base, I will first need to work out a recipe for the diorama’s “floor”.

The other model I managed to paint is a Sanctioned Psyker that I started working on a rather long time ago. For some reason, the model took me ages to paint, but it’s finally finished now:

Sanctioned Psyker (2)
Sanctioned Psyker (3)
Sanctioned Psyker (6)
Not award winning material, certainly, but I am rather fond of this guy, to be honest: I wanted him to look like a professional soldier, and I think it worked. No transhuman demi-god in baroque armour for once, just a guy doing his job — while the entire rest of his regiment hates him for being an abomination, no less ;)

While I don’t yet have a perfectly worked out background for this character, the rusty and dilapidated stuff on his base shows that he will most likely end up in Inquisitor Alvar’s retinue: My current idea is that the Sanctioned Psyker assisted Alvar during a mission to investigate a Xenos artifact, and seeing a) how much the man was subjected to the disgust and fear of his fellow Guardsmen and b) how much of an asset he could be, Alvar decided to requisition him for his retinue.

 

II. A man and his bird

Next up, an idea I copied from a fellow hobbyist’s thread: I used a leftover eagle from Inquisitor Coteaz to build a familiar/objective marker. A simple but rather effective idea:

Aquila familiar
Following hot on the eagle’s heels is just the guy who would be using an ostentatious familar like this: An Ordo Hereticus Inquisitor I’ve already posted on this thread several times. Even though the model was basically finished last time, I just kept coming back to it for another round of detailing:

Ordo Hereticus Inquisitor WIP (15)
Ordo Hereticus Inquisitor WIP (14)
It has taken several touchups to get to this point, but with the last bitz in place, the model now finally has the presence and ostentatiousness I was going for. You may call me silly, but I think the flowing purity seals (mostly taken from the Imperial Knight kit) and new belt buckle (from the Space Marine Centurions) really make a world of difference.

Oh, and since Michael LeBaron requested a parts breakdown for this particular conversion, here it is:

  • head: Dark Angels Ravenwing sprue (old)
  • torso: Space Marines command squad torso with an Inquisitorial symbol shaved off Inquisitor Coteaz’ codpiece (no, really!) added on top
  • left arm: Sanguinary Guard arm with an IG flamer muzzle. The shoulder pad came from the WFB Chaos Knights
  • right arm: a regular CSM arm with the Grey Knight Terminator Justicar’s sword. The pauldron is a radar dish from the Space Marine vehicle sprue, IIRC
  • legs: WFB Warriors of Chaos, with lots and lots of purity seals added on top. Like I said, most came from the Imperial Knight kit, while the belt buckle came from the Centurions
  • odds and ends: part of a tabard from the WFB Chaos Lord on Manticore was used as a half cape across the model’s back. The shield came from the GK Nemesis Dreadknight.

Hope this helps! :)

 

III. Femmes militantes

I am sure many INQ28 aficionados will agree with me that coming up with female members for Inquisitorial retinues can be a bit of a challenge, partly due to GW’s somewhat spotty record when it comes to female models. That said, making sure that there is a certain gender diversity in my warbands has become a fun little challenge, and I am happy to be able to present you WIPs for two more Femmes Militantes, if I may just borrow the name of  a particularly great and eclectic series of designs by John Blanche ;)

First up, here’s someone who would fight right into the retinue of such an imposing servant of the Ordo Hereticus: A female operative that could be used as a Crusader type or even an Interrogator:

Ordo Hereticus Operative WIP (3)
Ordo Hereticus Operative WIP (1)
Ordo Hereticus Operative WIP (2)
The model is based on a – severely damaged – Sister of Battle PDH let me have as part of a rather impressive bitz drop (come to think of it, this is already the second time Peter gave me a model missing its lower legs — maybe there’s a story behind that… ;) ). I provided the lady with some new feet (courtesy of a Dark Eldar model) and a new head (from the Wood Elves Glade Guard). I think she would really work as an associate of the Hereticus Inquisitor above. And I have a feeling that she would look really dashing in crimson armour — we will see…

And, last but definitely not least, a little project made possible by a donation: A while ago, fellow hobbyist Steifer let me have two of his very nice female sculpts for experimentation purposes (that did sound pretty weird, come to think of it…):

magda_legion

So far, this is what I have come up with for the first of them:

Female Operative WIP (5)
Female Operative WIP (1)
Female Operative WIP (2)
Female Operative WIP (3)
Female Operative WIP (4)
As you can see, I have given the – very nice – base model some arms and a head of hair. I actually took a stab at sculpting the hair myself, thanks to some gentle nudging from DexterKong. While it’s far from a spectacular effort, I am reasonably happy with the result:

Female Operative WIP (6)

As for the model’s background, I see her as a professional assassin specialised on working from within Imperial high society — like a grimdark Femme Nikita, if you will ;) The model is still WIP at the moment, of course, but I think I may be on to something here!

 

So, as you can see, I am not dead — and neither are my INQ28 projects! As always, I’d be happy to hear any feedback and suggestions you might have! Thanks for looking and stay tuned for more!


Filed under: 40k, Conversions, Inq28, Inquisitor, paintjob, WIP Tagged: 40k, agents, assassin, Astra Militarum, conversion, femmes militantes, IG, imperial guard, INQ28, inquisitor, inquisitorial operatives, kitbash, ordo hereticus, paintjob, Sanctioned Psyker, WIP

More chaotic kitbashes…

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I almost feel bad for making you look at yet more unpainted plastic, but what can I say: Kitbashing’s just my favourite hobby activity, and certainly the most productive one right now! So let me share my latest chaotic projects, some of them further iterations of conversions you’ve seen before, some entirely new models. Step this way to my lab:

I. An Angel revisited

Some time ago, I showed you a couple of Fallen Angels I had kitbashed to accompany my Cypher conversion. The last of these was a champion in Terminator armour, and I have added some finishing touches to the model since you last saw it:

Fallen Angels Terminator WIP (7)
Fallen Angels Terminator WIP (6)
As you can see, I added a couple of bitz in order to make the armour look even more ostentatious, among them a heraldic shield and something resembling an Iron Halo (but also strangely close to a chaos star…). The main change to the model, however, was the head: While the helmet still sports a sword, I swapped in a far smaller blade that better fits the facemask, in my opinion:

Fallen Angels Terminator WIP (8)
All in all, I wanted this model to look like a brooding black knight figure, and I think I can consider that mission accomplished, don’t you think?

II. An Avatar of the Blood God

From the abiguously fallen to the downright chaotic: I also put the finishing conversion touches on my gladiatorial daemon prince. Take a look:

World Eaters Daemon Prince (24)
World Eaters Daemon Prince (18)
World Eaters Daemon Prince (19)
World Eaters Daemon Prince (22)
World Eaters Daemon Prince (21)
World Eaters Daemon Prince (23)
Most of the work left to do was gap filling and cleaning up the conversion. I did spend quite some time on the daemon’s belt, though, because I wanted to add some armour plates and skulls in order to camouflage the somewhat wonky connection between the torso and legs as well as, well, the daemon’s bare butt cheeks…

I am really very happy with this model, especially since I wasn’t really sold on the stock Daemon Prince kit as all — but now, I think that the kit can really be reworked into something rather cool with a  bit of thought and an influx of suitable bitz!. I’ll also likely keep the wings, because I like the added bulk and presence they create — plus I already have a wingless daemon prince, so having both options in my collection seems like the sensible approach here.

III. An Apothecary…and how to deal with collateral damage

Those of you who have been following this blog for any measure of time will know that I love building new characters for Khorne’s Eternal Hunt. And I like coming up with models that work both as a character as well as a special unit type — even in those cases where it doesn’t even make that much of a difference from a rules perspective.

Case in point, my recent project to convert the 4th assault company’s Apothecary: Sure, Apothecaries cannot be used in CSM armies, but I’ve had a couple of ideas regarding this character’s background for a long time, and I think an Apothecary would be instrumental to the 4th assault company’s attempt at keeping corruption and madness at bay.

Those tasks fall to Brother Dumah, Keeper of the Seed and Chooser of the Slain. And now I have finally converted a character to represent Dumah:

World Eaters Apothecary (8)
World Eaters Apothecary (7)
World Eaters Apothecary (9)
World Eaters Apothecary (10)
Dumah was created by combining the upper half of a Ravenwing biker sergeant from Dark Vengeance with the legs from a CSM Chosen from the same kit. I wanted Dumah to wear a robe, both as a sign of office as well as an element resembling a slightly sinister, Grim Reaper like figure, and this particular combination of parts allowed me to create the intended effect. The left arm with the Narthecium gauntlet came from the same Chosen, with the tools from a GK Terminator Apothecary added to the powerfist (a surprisingly good fit!). The left arm came from a different Chosen model (I really went all out on this guy), with a spear from the WFB plastic Chaos Lord. I’ll admit the spear was a bit of an experiment: The first idea was to give Dumah a scythe (for an even more Grim Reaper like look), but that didn’t really work all that well. I did want a weapon with a longer handle, and his epithet “Chooser of the Slain” made me think of the mythologic character that goes by the same name: Valkyries. Hence the spear.

The various vials and doodads were carefully cut off a Space Marine Apothecary’s torso and added to the model, and two icons of Khorne were used as additional decoration. The backpack came from the Chosen yet again, with the incense burners from the limited edition Interrogator Chaplain Seraphicus added on top — it just seemed right to me ;)

All in all, while Dumah turned out quite different from what I had originally imagined, and while it was a rather fiddly conversion at first, I am still immensely happy with the outcome: Dumah can certainly hold his own against his fellow Huntmasters from a coolness perspective, and I think he has a focused, slightly sinister look that perfectly fits my idea of his character. Come to think of it, he could probably be used as my own version of Fabius Bile, don’t you think?

In an awesome turn of events, the conversion inspired fellow hobbyist Hruotland over on Dakka to post a small piece of background about World Eaters Apothecaries. Check it out:

The battle tide was ebbing for a while. In the distance the mortars were still thundering, their rythmic bass accentuated by the staccato of rapid-fire. Like lost souls, the high-pitched artillery artillery grenades screamed. The rustle of the brazen forest, the fiery rain on the scarlet fields. One of his more introverted squadmates had once written a sonnet about it in the long silent hours of the Between, while the battle barge plunged the void from one hunting ground to the next.

On this side of the battle fields there was another such a moment between. Maybe that was the reason his thoughts went this direction, Zighurt mused. The fury in his veins had ebbed now, like the battle around him. Soon it would rise again, and he would be on the hunt once more, drowning the world in a tide of crimson and fire.

In the clearing before him there was a small spring. Somehow it had evaded the flood of body liquids and intestines turning the ashen soil into black mud everywhere else. After a short lookaround Zighurd knelt down and took off the horned helmet, Carefully he laid his trusted chainsword beside him, then he formed a cup out of his gloved hands and ladled some of the water. Even the enhanced and blessed body of a khornate marine had it’s needs, had to fuel up in order to burn in rage. Zhigurd took another sip -

The tip of a spear,thrown from behind, protruded from his chest. Zhigurd looked down in wonder. Then came the pain.

Slowly the now liveless carcass tilted forward, his tribute to his god spiraling into the depths of the pond, Already the water had turned to pink. From the shady glen another marine emerged, also bearing the mark of the World Eaters. His boot came down on Zighurds back, then with a decisive pull he retrieved his spear.

Hagen looked down on his prey. “The hunt never ends, Zighurd. Khorne WILL have your offering, He will not allow you to diminish it by dwindling away!” This was the way of the hunt. The predator would rise in it’s terrible glory, gathering strength and cunningness, until it was on the zenith. Then inevitably would come the moment of weakness. The former king would fall, would turn prey to it’s rivals, maybe end on the antlers of a not-so-easy kill or just find out there was always a mightier raptor. A good hunter would spare the glorious ones the humilation of the decline.

Hagens glovesaw screamed, as he took the legion’s toll, then what belonged to his grim God. “Blood for the Blood God” the Apothecarius intoned, dipping his index into the hole he had driven into Zhigurds power armor. “Skulls for the Skull Throne!” he completed the invocation, while he drove his spear into the detached head of his former comrade. Without looking back he walked away, his macabre trophy staring into the skies from broken eyes.

 

Now while my own ideas for Dumah are somewhat different, I still thought this a great read and wanted to share this with you. Thanks a lot, Hruotland!
One problem about the model was that it made me end up with two badly cut up Chosen models as “collateral damage”. Never one to pass up an opportunity for kitbashing, however, I started working on those two fallen soldiers, breathing new life into them:

The first one received some new arms and a new head and will probably become a Chosen of Khorne, a Skull Champion or something similar:

Chosen Kitbash WIP (6)
Chosen Kitbash WIP (5)
I am not quite sure regarding the head yet, so I also tried a helmeted version:

Chosen Kitbash WIP (8)
Chosen Kitbash WIP (7)
As you should know, I am a huge fan of shoutly bald guys in my army, but I also like the “faceless killer” look created by the second helmet — which version do you prefer?

For the other damaged Chosen, I was feeling a little more adventurous, plus some desparate measures were in order, seeing how the model was missing its lower half. So I combined the Chosen upper body with a pair of legs from the WFB warshrine priest and added some bitz in order to create a Nurglite sorcerer. Take a look:

Nurgle Sorcerer WIP (1)
Nurgle Sorcerer WIP (3)
As you can see, the right hand was replaced in order to make it look like the sorcerer was just channeling his psionic powers. I also gave him a staff — and then couldn’t resist turning it into a hideous, semi-organic scythe — after all, this is Nurgle we are talking about ;)

This model is a personal favourite of mine at the moment, because it really started out as a happy accident: Combining the body and legs was just me messing around, but I am really happy with the result.

Nurgle Sorcerer WIP (2)
This guy will probably be painted to fit in with my squad of Plague Marines:

Plague Marines (31)
I think he’ll make a great leader for them!

 

IV. A Lone Wolf

And finally, one last kitbash that just came together rather organically one evening after work: A champion for my traitorous Space Wolves, making rather heavy use of bitz from the WFB chaos catalogue:

Lone Wolf (1)

I have told you time and time again that kitbashing is my favourite part of the hobby, and I suppose this is because it’s such a versatile activity: Whether I keep coming back to a conversion I have been working on for a long time, tweaking it until everything is just so, just create something totally without planning in half an hour, or keep messing around with bitz until something just clicks, kitbashing is just perfectly relaxing to me — hence my rather huge output, I suppose…especially when compared to the models I actually manage to get painted…

Anyway, I hope you like my new chaotic kitbashes! Please let me know any suggestions or feedback you might have! And, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Chaos, Conversions, WIP, World Eaters Tagged: 40k, apothecary, blood wolves, chaos, chaos lord, chaos space marines, chosen, conversion, daemon prince, dark vengeance, fallen, fallen angels, huntmaster, khorne, khorne's eternal hunt, kitbash, renegades, Terminator, traitor wolves, world eaters

Seaside laziness…

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seaside
This week, I spent a couple of days on a seaside vacation, visiting one of the Frisian islands and having an all around great time. Like last time, I had all these great plans for getting creative stuff done while on vacation — like preparing a blog post or two. And exactly like last time, I did precisely nothing, save for eating, sleeping, reading, and messing around with the panorama function of my phone’s camera. Sorry folks, there’ll be a real update soon ;)

Until then, thanks for looking and stay tuned for more!


Filed under: Pointless ramblings Tagged: seaside, vacation

The End is Nigh – a look at the Undead release

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Right, I do of course realise that I am a bit behind on my stuff — even as I write this, we are already seeing the next release rolling around. But man, this breakneck pace is just too fast for me to keep up ;) Seriously, though: The latest release for what is referred to as “The End Times” in WFB surely warrants a closer look, even if I have taken my own sweet time to finally get around to it…

Undead End Times Release (1)
By the look of it, The End Times will be receiving a chain of books that are less centered around single armies and more around greater factions and the accompanying campaign — not unlike the various Forgeworld publications, come to think of it… It’s also very interesting to see that GW seems to be using the End Times scenario as an opportunity to introduce several things into the WFB world that a number of very vocal 40k fans have been clamoring for for years, such as…

  • significantly advancing the timeline and general background of WFB…
  • …while introducing a big narrative event that seems like it will shape the future of the setting
  • murdering quite a few darlings along the way

Whether GW are using WFB as a testbed for these changes due to its lower popularity compared to 40k or even because, as some suspect, the setting is in a terminal state anyway, seems hard to ascertain at this point. I am reasonably sure that WFB isn’treally going anywhere, even if it sells less stuff than 40k, but given GW’s track record and reluctance to advance their settings’ narrative beyond a certain point, this new development does seem pretty astonishing. In any case, it’ll be interesting to see where we go from here, what the WFB setting will look like afterwards, and what implications these new developments will have for 40k…

For now, let’s focus on the first slew of modeld accompanying the release, because these are quite something. And what better way to start than with the return of one of GW’s most notorious characters…

 

Nagash, Supreme Lord of the Undead

Undead End Times Release (3)
Boy, did this model come out of the left field when it was released! Plus I can’t help feeling the release of a new Nagash model (and a gigantic one, at that) as a bit of an “Up yours” towards all of the endless bickering about the old Nagash:

Undead End Times Release (4)
Alright, confession time: I know that the old Nagash is a staple of countless “most horrible models ever released” lists on the Internet, but here’s the thing: Once upon the time, I really loved this guy to bits! He was actually one of the first (non-HeroQuest) GW models I owned, and the very first big model I ever tried my hand at! Unfortunately, the model was taken apart (and partially stripped) a long time ago, or this would have been the perfect time to show him to you. A shame, really ;)

In any case, the vintage Nagash may not seem like much if judged by the standards of 2014 (or 2000, for that matter), but I think it’s important to remember that this used to be the basic design approach for many of GW’s bigger models at that time, and there was a time when this model seemed like such a cool thing — at least to me.

Anyway, GW chose the model that probably gets ridiculed the most in online discussions and re-imagined it as this:

Undead End Times Release (6)
It’s such an enormous piece that I’m really not sure where to start. Maybe with Nagash’s size, because this guy is huge — as evidenced by the diminutive skeleton warrior in the lower left corner… I understand Nagash gets prime billing as the Warhammer world’s biggest villain in the new book, and the model’s size and stature definitely match that importance.

What I like most about the model, after giving it a bit of thought, is how it basically keeps all the different elements of the classic miniature: The hat, sword, staff and various details from the old model are still there:

Undead End Times Release (9)

Undead End Times Release (8)
All of these have been thorougly redesigned, but they still hark back to their earlier incarnations, which I like very much! Instead of pretending the earlier Nagash model simply didn’t happen, GW’s designers have re-imagined it in a stunning way while remaining true to the original source, and I love that approach! The other great thing about the model – and an element that carries over to most of the models in this release – is how Nagash is hovering in mid-air, borne aloft by a host of tortured spirits:

Undead End Times Release (7)

There are things about the model I am not entirely sold on, however:

The first of those is the strange collection if twisted spines emerging from Nagash’s back: I see what they were trying to do here, adding the spines in order to give him a more imposing silhouette, presumably. Still, that element just seems slightly iffy to me — maybe some skeletal wings would have been a better idea?

The second thing that seems a bit much for me is the enormous hat:

Undead End Times Release (10)
Seriously, this guy looks like Movie Skeletor on speed! In conjunction with the rest of the armour, the hat just seems a bit too video gamey for my taste (I’ll be coming back to this concern later).

As a matter of fact, make no mistake: While the new Nagash has been heavily redesigned and modernised, his look remains fairly eclectic. I am happy enough with it, but the question remains whether future generations will look upon him as kindly — just remember what happened to the model’s earlier incarnation…

That said, this is a stunning model and a fitting centrepiece, both for any undead army and for this release. Nagash really looks like the immense villain the background paints him as, and the model itself is certainly at the cutting edge of plastic miniature design. Will everybody like his look? No, probably not. But personal preferences notwithstanding, the model itself stands as an achievement (and I applaud GW for engineering a comeback like this for one of their most-maligned models!).

Undead End Times Release (2)

 

Mortarchs of Death

Undead End Times release 37
If the enormous model for Nagash wasn’t an indication that GW meant business, this combi-kit at least will clue you in to the situation: The Mortarch kit gives you the opportunity to build one of Nagash’s closest lieutenants, each of them based on established characters from the Undead background (in fact, one of my favourite parts of this release is how GW brought back these classic characters, turning them into a Quirky Miniboss Squad for Nagash).
And while their mount will always use the same base components, the kit offers a whopping three completely different riders, along with some serious customisation options for the mount itself. Wow! Let’s take a closer look:

Mannfred von Carstein, Mortarch of Night

Undead End Times Release (11)
This is probably my favourite of the bunch for a couple of reasons: First of all, I have always loved the last incarnation of Mannfred, and this new version is closely based upon that appearance, spiky armour, batlike visage and all:

Undead End Times Release (12)
Mannfred’s weapons are also pretty awesome, even if wielding a scythe and longsword at the same time seems to be a bit much. But the design of the weapons is very cool, giving them an ethereal, very sinister aspect (and making them into very interesting conversion bitz…):

Undead End Times Release (13)

Mannfred’s mount, the dread abyssal Ashigaroth, is an enormous beast with a batlike countenance that seems like an escalated version of it’s master’s face. Strangely enough, it also reminds me a lot of the last couple of incarnations of Final Fantasy’s poster dragon god, Bahamuth. Anyway, the beast looks great (as an aside, I also really like the combination of blackened bones and red hot skulls used for the paintjob!).

Oh, and extra kudos to Mannfred for being pretty much the only guy in Nagash’s inner circle without one of those enormous hats ;)


Arkhan the Black, Mortarch of Sacrament

Undead End Times Release (14)
Aw, man, this guy adds quite a bit of nostalgia to the whole release: Arkhan already had a – somewhat clunky but still pretty awesome – model in the olden days, complete with ostentatious chariot and all. This new incarnation turns the bling up to eleven, though. And seeing a classic character brought back and upgraded like that does bring a tear of nostalgia to my eye!

The model itself is also really nice: Arkhan looks like the quintessential undead sorcerer lord, and the Khemri style even makes him look like a slightly smaller (somewhat less improbable) version of Nagash himself:

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His hat, while still pretty big, seems to be somewhat more realistically scaled than that of his boss. I also really like the ostentatious (and very clearly Khemrian) armour that is also repeated on his mount! The one thing that I don’t like about Arkhan is his tattered cloak, precisely because it seems so tattered that it’s utterly improbable. I mean, it seems as if the designer really, really, wanted to make this cape as tattered as it could be, and he ended up overdoing it a little.

Undead End Times Release (15)Arkhan’s dread abyssal, Azarak, has a slightly more skeletal, less batlike head than Mannfred’s Ashigaroth. The Bahamut look is still there to an extent, but I think this would also make a fantastic head for a Greater Daemon, Daemon Prince, Heldrake,…erm, sorry, moving on!

Neferata, Mortarch of Blood

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Being  the equal-opportunities employer he is, Nagash brings back another classic character: Neferata the Vampire Queen. Those of you who still remember the old model might agree with me that it was terrible: Neferata looked like she had slinked away from a the set of a 50s Hollywood movie about with lots of mummies in ancient Egypt. But what about the new incarnation?

Well, there’s good stuff and there’s bad stuff: On the positive side, I love how Neferata is riding side saddle: Such a wonderfully elegant little touch! Just because you’re riding a hulking undead monstrosity doesn’t mean you get to imperil your modesty, right?

I also love how that sense of elegance seems to pervade the entire model, also covering the armour design and the abyssal’s bearding. Good job, GW!

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I have two main problems with the model, though: The smaller of the two is the look of Neferata’s weapon: It seems like it cannot quite decide whether it wants to be a staff or a glaive of some sort, settling into a strange limbo between the two that ultimately makes it look somewhat goofy and ineffectual (although, in all fairness, it would probably easy enough to remedy this by swapping in a new blade).

My main gripe with the model is the head, or rather, the hat: Out of all the models (and out of all the really impressive hats) in this release, Neferata’s headwear somehow seems the most ridiculous to me, may due to the slightly awkward looking, dangling spines, maybe because it actually draws away attention from her face:

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As a matter of fact, designing her head like that almost seems like a bit of a cop out on GW’s part: I, for one, would much have preferred a beautiful female face with flowing hair, something closer to the vampires from the Coven Throne. That said, maybe a different paintjob would go a long way here? Anyway, the head seems like a bit of a missed chance, if you ask me.

Neferata’s mount, the dread abyssal Nagadron, again picks up some of the visual cues of its rider. It also gets yet another unique head, this time with an armour plate covering its eyes — a very nice and sinister touch, if you ask me.

Speaking of which, let’s take a closer look at the abyssal and its various variants:

Generally speaking, I really like how the abyssal seems like a suitably apocalyptic mount for an important and utterly evil character! Being a devout follower of Khorne, I also buy into the idea of having a beast whose skeletal form is filled to the brim with skulls — I mean, come on, this is Warhammer, after all ;)

I love all three heads that come with the kit and think that they are doing a great job of tying together the abyssals and respective Mortarchs:

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And finally, I like the rather elegant way the abyssal is attached to its base via a combination of its tail and the ubiquitous skeletal spirits — that is really clever design right there!

A small gripe is the abyssal’s slightly awkward leg pose — although it seems like that is to be expected with a four-legged, wingless (!) creature designed to be floating in mid-air. But maybe it’s precisely the lack of wings that proves to be a bit of a visual deficiency here, making it hard to imagine how this beast would actually look in motion.

But by and large, the Mortarch kit is very impressive indeed — maybe even more impressive than Nagash, as a matter of fact! While the latter has the shock and awe tactics on his side, the Mortarch kit seems like a brilliant and expansive toolbox, both for creating an imposing centrepiece for an undead army and as a great source of conversion fodder — maybe my favourite part of this release!

 

Morghast Archai/ Morghast Harbingers

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These guys definitely add something new to the undead armies: A daemonic, skeletal footsoldier for the Nagash’s armies. Both variants of the kit are reasonably similar, and both share many design elements with the abyssals, like the skeletal body structure and the heaps of skulls inside the skeletal bodies.

So let’s take a closer look at the kit’s two variants:

Morghast Archai

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The Morghast Archai are Nagash’s elite guard, and – fittingly enough – their helmeted heads and glaive weapons give them a somewhat more official, regimented look

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One of the best parts of the models are their two-handed glaives…

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These are just wonderfully creepy and threatening, with their look halfway between ethereal and organic.

My gut feeling is that their armour and helmets somehow give these a slightly egyptian/Khemrian look: They would look right at home in a Tomb Kings army (and are a slightly more awkward fit for the Vampire Counts).

Morghast Harbingers

Undead End Times Release (28)I actually like these better than the Archai, because it somehow feels like the lack of ornamental helmets makes them look less like some kind of temple guard, and more like actual individuals — does that make any sense? I also like the sense of dynamism created by the twin swords setup:

Undead End Times Release (30)There’s also something wonderfully creepy and evil about the rather unnatural looking heads.

And again, I expect the weapons to become really popular with converters, because they would just make for very nice Daemon weapons. We’ll see…

The tattered wings are a bit of an acquired taste…once again, the objective seems to have been to make them as tattered as humanly possible. And while  I do like the way the Morghast are attached to their bases by way of ghostly apparitions…

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…the leg poses of the models just seem a bit awkward to me. This is less of a problem for the Harbingers, in my opinion, since their slightly more dynamic poses make the legs seem more believable, but the Archai just seem ever so slightly awkward, hovering in mid-air like that…

Such minor gripes notwithstanding, I can see this kit become rather popular, simply by the amount of conversion fodder it offers for various armies — but we’ll be getting to that in a minute!

 

Spirit Host

Undead End Times Release (33)Now these guys may be the least obviously spectacular part of the release, but they are certainly no slouch! The Spirit Host is cleverly engineered to seem ethereal, but also give the model’s a fair bit of presence. And similar spirits do appear in everykit of this release, making for a nice bit of visual consistency.
Actually, you’ve got to wonder whether, having used these ghosts in pretty much all of the other kits, GW designers finally decided that it was only fair to give these guys their own little spot in the limelight…

Anyway, these make for very effective and evil looking ghosts! And my absolute favourite part has to be how the ghosts of the spirit host emerge from tortured skeletons:

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That’s just an excellent little touch right there!

Conversion options:

So, time to deal with my favourite subject: How useful will these new kits be for converters and kitbashers? Allow me to share some early ideas with you:

Interestingly enough, my conversion ideas mostly deal with Nagash’s followers and not so much with the big man…skeleton…thing. Maybe the model is still too huge and intimidating in my mind for it to actually register as conversion fodder? The two spontaneous ideas I came up with were to either use Nagash as the base for a conversion of Mortarion, Primarch of the Death Guard, in his ascended form. Or he could be turned into a new and terrible C’Tan by a crafty Necron player? In any case, seeing what converters come up with for this model will surely be interesting!

Anyway, looking at the entire release, the big winner when it comes to conversion options seems to be …40k chaos, surprisingly enough. Now maybe I am not exactly neutral in this regard, seeing how chaos armies seem to be one of my main areas of interest, but the options just seem too good to ignore. Let me just list a few off the top of my head:

The Mortarch kit seems to be a treasure chest of conversion bitz: the abyssal could be converted into a Greater Daemon, a Maulerfiend or even into a mount for a chaos lord, a Heldrake — you name it! Likewise, part of it could be mixed with existing daemon engine and/or daemon kits in order to create new and terrible monstrosities. Even the leftover heads from the Mortarch kit alone would be great little bitz to play around with…

Oh, and wouldn’t you agree that Mannfred’s head would look great on a Chaos Lord — especially on a Night Lord?

The Morghast seem to provide an almost ridiculously versatile resource for chaos armies, the possible uses of the kit including but not limited to…

  • Daemon Princes: Even on their own, the Morghast could make for fairly convincing Daemon Princes: the slightly Khemrian/Egyptian look of the Archai would make them ideal for Tzeentchian Daemon Princes, while the amount of skulls stored in their bodies would also make them a nice fit for Khorne. They could even conceivably be used to represent Nurglite daemons, if one were to focus less on a visceral, slimy and mouldering approach and more on a skeletal, reaper-like aspect. Only Slaanesh seems to be left out in the cold a bit (don’t fret, though: The new Dark Eldar release will provide you with all the toys you need).
  • Obliterators/Mutilators: For those (like me) who don’t like the stock Obliterator/Mutilator models one bit, the Morghast might be a very interesting alternative: Just check out VonKessler’s gorgeous Thousand Sons Oblitz, based on Morghast models: I think those are really just the tip of the iceberg!
  • Parts of the Morghast models should also be supremely useful for chaos players: I expect to see those evil looking swords and glaives all over chaos armies before long, and both the skeletal body pieces as well as the mounds of skulls forming the Morghast’s inner workings should become really popular with chaos players!

This may be a somewhat far fetched idea, but what about using the Spirit Host as chaos spawn in a Thousand Sons army? Just imagine the swirling souls of destroyed Rubric Marines (or, alternately, their victims) filling the same role as the usual, boring mutated creepy crawlys. Or maybe those spirits are the Thousand Sons’ familiars? Anyway, it would be a nice change to see these new models used instead of the same old spawn models…
Another faction that I can see profiting from the new kits are the Necrons: The Khemrian look of many of the new models might make it possible to use their wargear and decoration on Necron models (who are, after all, often referred to as “Tomb Kings IN SPACE!”)  to great effect. Arkhan might make a stunning Phaeron with a bit of work (and an influx of mechanical skeleton bitz. And, like I said, Nagash could be an interesting base model for a new and terrible C’Tan…

And finally, there’s the wonderful world of INQ28, of course: It shouldn’t surprise you that I think some parts of the release would be really useful for INQ28 as well, both because of my love of the setting as well as the wide scope of the game:

  • again, the Morghast variants would make for interesting daemons or daemon princes — even moreso in the INQ28 setting, where undivided daemons are still an actual thing…
  • the Spirit Host could be used as unbound daemonhosts, or they could be turned into familiars for chaos magi — the possibilities are probably endless.
  • I think Neferata might make a cool Matriarch for a Death Cult, enormous hat and all.
  • And maybe, just maybe, Mannfred could be turned into a (ultra-)radical Inquisitor with a bit of work?

 

All in all, this release was certainly designed to blow WFB players away, and it seems like it mostly suceeded. One thing I think we can all agree upon is that the sheer size and complexity of GW’s recent plastic kits gets ever more baffling.

What I love about all of the new models is how certain elements are used to tie the various kits together from a visual standpoint: The ghostly apparitions resembling the models from the Spirit Host appear on all of the models in some shape or form. The armour based on fused bone. The skulls making up the interior of many of the undead creatures. And yes, even the huge hats ;) Additionally, it’s fascinating how GW’s designers have managed to make these new undead models fit both the Vampire Counts’ and Tomb Kings’ look and feel, while also imbuing them with an identity of their own. These factors are quite impressive and a big design achievement, in my opinion.

However, at the same time, I do have one overarching gripe with the new models, and that is what I would like to call their “WOW-ness” . What I mean by that is that parts of the new models seem so over the top that they wouldn’t look out of place in a PC game such as World of Warcraft or Diablo — and seeing how Blizzard’s own Warcraft universe owes GW more than a bit of inspiration, it seems pretty ironic that GW’s designers would now, in turn, produce something that seems at least partially inspired by designs from World of Warcraft

Nevertheless, it still seems like a rather strong release, both for the actual kits and for the new conversion options they bring to the table. It just seems like a hearty portion of videogame design sensibilities have been added to the WFB universe — at least to the undead factions.

I hope the next books/releases for the End Times will keep up the effort to revitalise existing armies while adding something new and special to them. For instance, there are rumours floating around about a coming End Times book focusing on chaos and giving various classic characters – Archaon, Arbaal, Valnir,… the Mortarch treatment — and even though I don’t play WFB anymore, the sheer prospect at seeing some of the iconic chaos characters revisited that way has me very excited indeed!

 

So, what do you think about this release? Did you love it or hate it? Did you feel a resemblance to WoW designs as well, and were you happy with that? And would you like to share your own conversion ideas for the new kits? I’d be happy to hear from you in the comments section!

And, as always, thanks for looking and stay tuned for more!


Filed under: Conversions, Pointless ramblings Tagged: conversion, games workshop, kitbash, nagash, release, review, the end times, undead, warhammer fantasy battles, wfb

Striking a rich vein

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Late last week, the most wonderful thing happened to me: While browsing through the stuff at my FLGS, I found out that the owner was currently selling two huge lots of assorted miniatures and bitz: One of those lots came from a former hobbyist who wanted to get rid of the last part of his collection, while the reason for the other lot being sold was, sadly enough, its owner having passed away. Anyway, the owner of my FLGS found himself in the (temporary) possession of two huge piles of models — and it shouldn’t surprise you that I was very eager to have a look at all of that stuff.

This provided me with one huge moving box and several smaller shoeboxes of stuff to sift through, which was already brilliant fun in itself: With the internet so full of collectors, professional sellers and general information as to the worth and availability of miniatures these days, finding such a hoard of stuff has become increasingly unlikely, and so the simple act of digging through the piles of models alone was an experience to savour! Most of the models came from WFB, but there was such a mass of different models (and factions) present that it took quite a bit of discipline not to just buy the whole thing outright.

Anyway, I tried to reign myself in and only dragged away about a shoebox’s worth of stuff. And whether or not my haul was all that spectacular surely lies in the eye of the beholder. But I went home utterly content, I can tell you that much ;)

Anyway, let’s take a look at the best parts of my haul (and also at the provisional ideas I have for this stuff), alright?

First up, tucked away in a plastic bag labeled “Vikings” was most of the dwarf army from the WFB “Battle for Skull Pass” boxed set from a few years back:

Lucky purchase (1)
While some of the regular models are missing, all the special characters, standard bearers, champions and musicians are still accounted for. Plus there are also the little additional bitz and bobs and terrain pieces. I basically picked this up as a bonus, but I have a sneaking suspicion that I might already have a new home for these guys (Michael, if you’re reading this: Make sure to bring a big enough suitcase, when you’re in the area again, okay? ;) ).

I also picked up two more pieces from the same boxed set:

One, the plastic troll accompanying the Night Goblin army:

Lucky purchase (2)
This was actually one of the high points of the purchase for me, because this guy will look perfect as a troll player for my orcish Blood Bowl team, the Orkheim Ultraz  — as a matter of fact, you can already see the first parts of his Blood Bowl gear in the picture above. Nothing’s glued together yet, but I already like where this is going!

Two, this strange shaman’s tent/tree trunk hut:

Lucky purchase (3)
This might come in handy for my Blood Bowl team or for the Mordheim Orc warband I’ve been planning for a while. Come to think of it, including terrain pieces like this in the starter boxes was a really neat touch! They should do that again!

Upon closer examination, it becomes obvious that the sculpts and level of detail for starter box minis have increased dramatically since these models were released. But I still like them well enough, and finding them all together like this without a hassle certainly was a nice surprise!

While we are on the subject of greenskins, I also bought this assortment of brilliant goblins and snotlings:

Lucky purchase (4)
These are part of the still available Doom Diver Catapult — as a matter of fact, pretty much the whole catapult was included in the deal, although the greenskins themselves are definitely the stars of the show! Again, these will probably be used for Mordheim or Blood Bowl (the winged goblin would be perfect for the latter…).

Like I said, most of the stuff available was from WFB, but I did manage to find a 40k treat or two. First up, a small pile of Tyranid nuts and bolts that, while not all that impressive in and of itself, will come in handy for a future INQ28 project of mine…

Lucky purchase (5)
And there’s this lovely OOP Eldar Warlock from the 90s, sculpted by Jes Goodwin. It’s trange: Even though I have always loved Jes’ Eldar models to bits, I have never owned any of them, so picking this guy up was an absolute no-brainer:

Lucky purchase (6)
And, last but not least, a lucky find at the bottom of a box of bitz: Exactly half a Delphan Gruss model from Inquisitor:

Lucky purchase (10)
This guy may actually become my first (and, quite possibly, only) foray into the world of Inq54 — just watch this space ;)

And as for the WFB universe, there are some final highlights to share:

First up, this guy (from one of the old WFB mercenary regiments, if I recall correctly):

Lucky purchase (9)
I keep racking my brain for a way to make this guy into an INQ28 character — maybe a member of a particularly archaic Astra Militarum regiment? I am very open to suggestions ;)

Then there are three of the 6th (?) edition metal chaos knights:

Lucky purchase (7)
Pictured here is their champion, but I also purchased a standard bearer and an additional knight. While I don’t have any actual plans for these, I just had to pick them up due to nostalgia:  I loved them so much back when they were released, but they were completely unaffordable to me. I just bought the riders, btw, because there is no more room for those terrible, generic 90s plastic horses in my life. But as you can see, the new chaos knight horses work like a treat with the older metal models.

And finally, another lucky discovery:

Lucky purchase (8)
The Dark Emissary from the Albion campaign. This guy was re-released in Finecast a while back and is still available. But finding him in a pile of shoddily painted Hormagaunts was still a rather nice surprise!

I’ll spare you the piles of Catachan, Night Goblin and generic Space Marine bitz that were also part of the bundle: Much of this stuff will come in handy sooner or later, but it lacks the appeal of the highlights shown above ;)

In addition to the models, I also picked up some older 40k related books:

Lucky purchase (11)
From left to right: The 40k 3rd and 4th edition big rulebooks (believe it or not, I have never owned those until now), one of the hallowed Chapter Approved compendiums (containing wonderful but somewhat outdated Index Astartes articles on the creation of Space Marines, Dreadnoughts, Librarians and on various chapters and legions: Dark Angels, Emperor’s Children, Iron Warriors, White Scars & Flesh Tearers) and Codex: Witch Hunters (obviously a must for any fan of the Inquisition).

All of these are in excellent condition, and I suspect the old 40k source books will merit a more detailed writeup in the not too distant future…

So yeah, quite a haul! I am immensely pleased, both with the stuff I did and didn’t buy: By sheer force of will, I resisted the urge to just grab the whole, enormous box — although my restraint made me miss a mint 2002 Games Day Chaos Champion which my colleague Annie later picked up (*sigh*). And I did find a 1998 Games Day Female Commissar, but pointed it out to the owner of my FLGS, since I knew that, as an avid IG player, he would probably be extremely interested in the model — I was right :)

But even beyond the stuff I purchased (at a very good – albeit not unreasonable – price, by the way), digging through the various strata of the boxes served as a trip down memory lane. Before long, me and the owner of the store were exchanging old hobby tales and thinking back on innocent days long past. Good times ;)

Anyway, so much for a very nice, hobby-related surprise! And wherever the original owners of these models may be now (in this world or in the warp), they may rest assured that their lead and plastic have found a good home with me!

As always, thanks for looking and stay tuned for more!


Filed under: 40k, Blood Bowl, Chaos, Conversions, Inq28, Inquisitor, old stuff, Orcs & Goblins, Pointless ramblings, Totally worth it Tagged: 40k, blast from the past, chaos, conversion, games workshop, INQ28, inquisitor, kitbash, lucky purchase, my favourite hobby moments, wargaming on a budget, warhammer fantasy battles, wfb
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